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Improvement + Backend: Dungeon Features Cleanup #2108
Improvement + Backend: Dungeon Features Cleanup #2108
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Signed-off-by: Empa <42304516+ItsEmpa@users.noreply.github.com>
Signed-off-by: Empa <42304516+ItsEmpa@users.noreply.github.com>
Signed-off-by: Empa <42304516+ItsEmpa@users.noreply.github.com>
Signed-off-by: Empa <42304516+ItsEmpa@users.noreply.github.com>
Signed-off-by: Empa <42304516+ItsEmpa@users.noreply.github.com>
Signed-off-by: Empa <42304516+ItsEmpa@users.noreply.github.com>
Signed-off-by: Empa <42304516+ItsEmpa@users.noreply.github.com>
Signed-off-by: Empa <42304516+ItsEmpa@users.noreply.github.com>
Signed-off-by: Empa <42304516+ItsEmpa@users.noreply.github.com>
This pull request has conflicts with the base branch "beta". Please resolve those so we can test out your changes. |
Signed-off-by: Empa <42304516+ItsEmpa@users.noreply.github.com>
…eatures # Conflicts: # src/main/java/at/hannibal2/skyhanni/data/mob/MobFilter.kt
Conflicts have been resolved! 🎉 |
This pull request has conflicts with the base branch "beta". Please resolve those so we can test out your changes. |
…ion/dungeon-features # Conflicts: # src/main/java/at/hannibal2/skyhanni/features/dungeon/DungeonLividFinder.kt
Conflicts have been resolved! 🎉 |
One or more Detekt Failures were detected:
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Code lgtm
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worked for me in game
src/main/java/at/hannibal2/skyhanni/features/combat/damageindicator/MobFinder.kt
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src/main/java/at/hannibal2/skyhanni/features/combat/damageindicator/MobFinder.kt
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src/main/java/at/hannibal2/skyhanni/features/dungeon/DungeonHighlightClickedBlocks.kt
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Replied to the comments above
…pdated and not fetched every time on access
One or more Detekt Failures were detected:
|
This pull request has conflicts with the base branch "beta". Please resolve those so we can test out your changes. |
…ion/dungeon-features # Conflicts: # src/main/java/at/hannibal2/skyhanni/features/dungeon/DungeonAPI.kt
Conflicts have been resolved! 🎉 |
Dependencies
What
General cleanup of basically all dungeon features. moved some patterns to be repopatterns, used mob detection when it can be used, etc.
Theres also some cleanup in block utils, deprecating armor stand related functions in entity utils (in favor of using mob detection), and added an exactBoundingBox method for entities.
Changelog Improvements
Changelog Technical Details