Two classes for Windows and Linux that facilitate launching and controlling shells like powershell.exe, adb.exe and cmd.exe, sh, bash, etc. The shells are running constantly in the background, always ready to receive and execute commands. Communicating with them (writing to stdin, reading from stdout and stderr separately) happens without deadlocking.
- no deadlocks ever
- all output from stderr / stdout is captured separately, not a single byte escapes
- read chunks are enumerated and returned in order
- Live capture - get the output even when the process is still executing
- has only one dependency https://github.com/greg7mdp/parallel-hashmap - (to guarantee stable key-value pointers - included)
- uses only the standard library
- for Linux and Windows
- installation: copy and paste the code into your project and import it (examples below)
- no CMake required
- very stable
- launch the shell only once, and keep using it, no need to use one popen call for each command
- no limitation on the number of commands you can execute through stdin (Most subprocess/popen code (e.g., Python) permit only one input command, and calls then communicate(), and the party is over)
- cmd.exe or shell exclusive commands are supported (dir, cd, etc.)
- very simple API (starting, writing to stdin, reading from stdout,stderr - that's it)
- Optional CreateProcess parameters for Windows
- Automatic cleanup
- Launch it with any shell you want (bash, sh, adb, cmd.exe, powershell, etc.)
- Tested with g++, zig, msvc and clang
- No "double escaping" needed, due to the direct interaction with the shell
- Limited error handling, I will improve that soon (help welcome), However, it is less important than it is for other libraries, because the ideia is launching the shell only once and keeping it forever alive It's like a fairy in the background that helps you out, and gives you everything you need from the OS. Once the shell is running, chances of having an error are very very low, because there are no more pipes to create, no more file descriptors to open / close, and no more threads to start. It's just writing/reading to/from already opened stdin/stderr/stdout It never crashed on my PC.
https://www.youtube.com/watch?v=-lAtMUOHMyA
@class ShellProcessManager
@brief This class facilitates launching a command shell (`cmd.exe` by default) and reading/writing to/from its standard input, output, and error streams.
It provides multithreaded mechanisms for continuously reading from stdout and stderr, while allowing for writing commands to stdin.
class ShellProcessManager {
public:
Initializes the STARTUPINFO structure, sets up default parameters for process creation, and creates necessary pipes for I/O handling.
@param shellCommand The command to execute, defaults to `cmd.exe`.
@param creationFlags Flags for process creation.
@param wShowWindow Controls how the window is to be shown.
@param lpReserved Reserved for future use.
@param lpDesktop Specifies the desktop associated with the process.
@param lpTitle The title of the console window.
@param dwX, dwY, dwXSize, dwYSize, dwXCountChars, dwYCountChars Various window attributes for process startup.
@param dwFillAttribute Attribute for console screen buffer.
@param dwFlags STARTUPINFO flags.
@param cbReserved2 Reserved byte count.
@param lpReserved2 Reserved pointer.
More information about the parameters here:
#include "shellprocessmanager.hpp"
#include <algorithm>
#include <vector>
//compile: zig c++ -std=c++2a -O3 -g0 subprocess.cpp
//msvc works too
auto replace_rn(std::string str) {
const std::string str2 = "\r\n";
std::size_t found = str.find(str2);
if (found != std::string::npos)
str[found] = ' ';
return str;
}
int main() {
std::string myshell = "C:\\Windows\\System32\\cmd.exe";
ShellProcessManager ph(myshell);
if (!ph.Initialize()) {
std::cerr << "Failed to initialize the process." << std::endl;
return -1;
}
int counter = 0;
ph.StartReadingThreads();
std::vector<std::string> command_vector = {
"dir",
"ls -l",
"ls -l this goes to stderr",
"ping 1.1.1.1",
"ipconfig",
"whoami",
"grep also to stderr" };
for (auto& cmd : command_vector) {
std::cout << "Executing soon: " << cmd << std::endl;
ph.stdinWrite(cmd);
std::cout << "Sending command: " << cmd << std::endl;
std::cout << "Sleeping a bit: " << cmd << std::endl;
Sleep(1000);
auto stdout_output = ph.readStdOut();
for (const auto& out : stdout_output) {
// do cool stuff here
std::string tmpstring = replace_rn(out.second); // getting rid of \r\n
std::cout << "STDOUT: " << tmpstring;
}
std::cout << std::endl;
auto stderr_output = ph.readStdErr();
for (const auto& out : stderr_output) {
if (is_whitespace(out.second)) continue;
// do cool stuff here
std::string tmpstring = replace_rn(out.second); // getting rid of \r\n
std::cout << "STDERR: " << tmpstring;
}
}
// When the process exits, the pipes are closed and the threads are stopped.
return 0;
}
#include "shellprocessmanager.hpp"
#include <algorithm>
//compile: zig c++ -std=c++2a -O3 -g0 subprocess.cpp
bool is_whitespace(const std::string& s) {
return std::all_of(s.begin(), s.end(), isspace);
}
auto replace_rn(std::string str) {
const std::string str2 = "\r\n";
std::size_t found = str.find(str2);
if (found != std::string::npos)
str[found] = ' ';
return str;
}
int main() {
std::string myshell = "C:\\Windows\\System32\\cmd.exe";
ShellProcessManager ph(myshell);
if (!ph.Initialize()) {
std::cerr << "Failed to initialize the process." << std::endl;
return -1;
}
int counter = 0;
ph.StartReadingThreads();
while (counter++ < 4000) {
ph.stdinWrite("dir");
//Sleep(1000); //1 s
Sleep(100);
auto stdout_output = ph.readStdOut();
for (const auto& out : stdout_output) {
std::string tmpstring = replace_rn(out.second); // getting rid of \r\n
// do some automation/filtering or whatever you want here
//if (is_whitespace(tmpstring)) continue;
//if (tmpstring.size() < 3) continue;
//tmpstring.replace(tmpstring.size()-2,tmpstring.size()-1,1,'\n');
std::cout << tmpstring;
}
std::cout << std::endl;
auto stderr_output = ph.readStdErr();
for (const auto& out : stderr_output) {
if (is_whitespace(out.second)) continue; // do some automation stuff here
std::cout << out.first << " : " << out.second << std::endl;
}
}
// When the process exits, the pipes are closed and the threads are stopped.
return 0;
}
@class ShellProcessManager
@brief This class facilitates launching a command shell (`/bin/sh` by default) and reading/writing to/from its standard input, output, and error streams.
It provides multithreaded mechanisms for continuously reading from stdout and stderr, while allowing for writing commands to stdin.
class ShellProcessManager {
public:
@brief Constructor for ShellProcessManager.
Initializes the necessary parameters for process creation and sets up pipes for I/O handling.
@param command The command to execute, defaults to `/bin/sh`.
#include "shellprocessmanager.hpp"
//compile and run: g++ -std=c++2a -O3 -g0 subprocess.cpp -o sourceBinary; ./sourceBinary
int main() {
try {
ShellProcessManager shellManager("/bin/sh");
int counter = 0;
while (counter++ < 200000) {
shellManager.stdinWrite("ls -l");
usleep(1000 * 1000); // 1 second
auto stdoutmap = shellManager.readStdOut();
for (auto& it : stdoutmap) {
// do something here
std::cout << it.first << ": " << it.second;
}
auto stderrmap = shellManager.readStdErr();
for (auto& it : stderrmap) {
// do something here
std::cout << it.first << ": " << it.second;
}
}
}
catch (const std::exception& e) {
std::cerr << "Exception: " << e.what() << std::endl;
return -1;
}
return 0;
}