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Releases: hatmatty/AMS

v0.4.0

06 Nov 21:08
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v0.4.0 Pre-release
Pre-release

v0.4.0 - Late Pre-Alpha

What's New?

  • Tool/Shield Selector:
    A tool selector to limit the amount of tools a player can have whilst giving them the option to have any combo of tools they wish. It also works as a shield selector since you can put multiple shields inside the selector and allow the user to choose from one of the shields.
  • Hit Indicator:
    A nice indicator for when you damage someone which tells you how much damage you dealt.
  • Blocked Indicator:
    A small effect around the screen for when you block someone or get blocked.
  • Camera Offset Changes:
    Camera offsets to the right and up but only when you have a tool equipped.
  • Animation Changes:
    Almost every attack animation has been revamped to be better. In addition, attack animation lengths have been changed from 0.5 seconds to 0.75 seconds. This drastically increased hit registration and hotboxes are now more fluid and functional than ever.
  • First Person:
    All AET tools are now first-person compatible, allowing you to fight enemies in first person and feel more immersion than ever!

Installation

Installing AET has changed from downloading an rbxl and copying its contents to installing a plugin and simply hitting "Setup".
Install the plugin here and make sure you read the plugin description and that you enable your console in studio so you can see any print, error, and warn messages from the plugin. https://www.roblox.com/library/7913344114/Ancient-Era-Tech

v0.3.0

02 Nov 18:12
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v0.3.0 Pre-release
Pre-release

v0.3.0 - Mid Pre-Alpha

What's New?

  • Mobile Compatibility:
    72% of Roblox's player base is on mobile, making this change very important. All AET tools are now mobile-compatible.
  • Custom Toolbar GUI:
    A toolbar gui customized for AET which supports AET tools and roblox tools.
  • Roblox Tool Compatibility:
    Using a roblox tool will not interfere with any AET tool.
  • Spear:
    A new spear weapon with 2 attack types
  • Bow & Arrow:
    A bow and arrow which simulates real physics (bullet drop, proper velocity changes, etc)

v0.2.0

19 Oct 00:33
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v0.2.0 Pre-release
Pre-release

v0.2.0 - Refactor

Note this is an unstable pre-release that has not been extensively tested. Many additions here may be changed in v0.3.0 and v0.4.0

v0.2.0 marks a large code refactor for AET. Most of the code has been converted from typescript to Lua. Major server-sided components such as the action, tool, and action-handler components have been completely refactored or removed and optimized.

Modding Capabilities

One of the major additions of v0.2.0 is simple modding capabilities to the tech without having to edit a single line of code from the main version of the tech. You can read this to learn more on how you might accomplish this: https://github.com/hatmatty/AET/wiki/Overview

New Features

there aren't many new features or changes as this was mostly a refactoring update but here are some...

  • Tool Buttons Changed (tool buttons now dynamically update to be from numbers 1-9)
  • Shield functionality changed (Shields now always block, the right click is basically just to get it in a better position. I decided to do this because now you no longer have to think about holding down right click to block, if the shield is touches a sword it will block, no matter the situation!)

v0.1.0

03 Oct 21:17
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v0.1.0 - Early Pre-Alpha

Pre-Alpha comes with the core features of the tech implemented and allows for users to add their own weapons and swords in and allows the tech to be used in battlegrounds through the model -> tool interface.

Quick Setup:

  • If you want to start a base game with this tech you would want to download the build.rbxl and use it.
  • If you want to implement it into an existing game then download the build.rbxl and move any file to your game into the same location of it was originally.
  • You can delete optional files: Teams, Lighting, Dummy, Baseplate, HD Admin, Team Only Gear.
  • Ensure that you change the game settings, go into game settings -> avatar and change avatar type to r15 and animation to standard.
  • Make sure whatever walk speed you have in game settings -> world is also the same in the config. Change it to 14 to make it default with the config.

Detailed Setup: