虚拟化服务端及客户端的底层, 可以轻松的切换tcp/tcps/ws/wss/udp等协议, 以方便在任意情况下切换协议.
统一用回调进行处理函数
/// 连接处理回调函数
#[async_trait]
pub trait Handler {
/// 此接口只有在服务端接受服务时进行触发
/// 接收新的端口连接, 如果处理将在此触发
async fn on_accept(&mut self, conn: NetConn) -> NetResult<()> {
let _conn = conn;
unreachable!("Listener must impl accept")
}
/// 此接口在可以发送消息时触发
/// 例如websocket将在握手成功后触发该函数
async fn on_open(&mut self) -> NetResult<()> {
trace!("ws on_open");
Ok(())
}
/// 此接口在远程服务端被关闭时进行触发
async fn on_close(&mut self, code: CloseCode, reason: String) {
trace!(
"on_close code = {}, reason = {reason}",
Into::<u16>::into(code)
);
}
/// ping消息收到, 将会自动返回pong消息
async fn on_ping(&mut self, data: Vec<u8>) -> NetResult<Vec<u8>> {
trace!("on_ping");
Ok(data)
}
/// pong消息
async fn on_pong(&mut self, data: Vec<u8>) -> NetResult<()> {
let _data = data;
trace!("on_pong");
Ok(())
}
/// message信息收到
async fn on_message(&mut self, msg: Message) -> NetResult<()> {
let _ = msg;
Ok(())
}
async fn on_request(&mut self, req: Request<Vec<u8>>) -> NetResult<Response<Vec<u8>>> {
WsHandshake::build_request(&req)
}
async fn on_response(&mut self, res: Request<Vec<u8>>) -> NetResult<()> {
let _ = res;
Ok(())
}
}
NetConn::tcp_bind("0.0.0.0:2003", Settings::default()).await
NetConn::ws_bind("0.0.0.0:2003", Settings::default()).await
监听时将证书信息配置即可轻松的支持wss协议
let mut settings = Settings::default();
settings.tls = Some(TlsSettings {
domain: Some("example.com".to_string()),
cert: "key/example.com.pem".to_string(),
key: "key/example.com.key".to_string(),
});
NetConn::ws_bind("0.0.0.0:2003", settings).await
NetConn::kcp_bind("0.0.0.0:2003").await
let h = conn.run_handler(|_| ServerHandler).await.unwrap();
let _ = tokio::join!(h);
具体示例可参考server_echo
NetConn::tcp_connect("127.0.0.1:2003").await
NetConn::ws_connect("ws://example.com:2003").await
NetConn::ws_connect("wss://example.com:2003").await
NetConn::kcp_connect("wss://example.com:2003").await
let (mut sender, receiver) = NetSender::new(10, 1);
let _ = conn.run_with_handler(
ClientHandler {
sender: sender.clone(),
},
receiver,
).await;
或者
let _ = conn.run_handler(|sender| ClientHandler { sender }).await;
具体示例可参考client_echo
先启动服务端
cargo run --example server_echo tcp
再启动客户端
cargo run --example client_echo tcp