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Coding & Chilling
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Coding & Chilling

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hdev14/README.md

Hello, welcome to my profile!

I'm a full stack software engineer. I've been conding since 2016 and I love creating great software solutions. I'm a full stack, because I'm a generalist person, so I enjoy developing things, solving problems and learning everything that interests me.

For me, programming is the most creativity and logic field, and because of that it's possible to build anything you imagine. What I like the most in programming are topics about Algorithms, Design of Code, Software Architecture and Tests.

I use TDD in all my projects, even for the professional ones. For some people it's hard to follow this methodology, but I think it's the most correct approach when you are developing tests. Of course, in the end, it's important to have a good test coverage regardless.

My main programming language right now is Typescript (it's great to have a little bit of types in Javascript). But I really like the agnostic mindset of thinking that all these stuff are tools. I have programmed with PHP, C#, C, Java and Python and I'm willing to learn more. So for me, programming languages, frameworks, libs are the same, tooling!

Right now, I'm seeking to improve all my knowledge about software architecture and design of code.


Shared contents (portuguese only):

Por que TDD é underrated?

Techno Meet - Testes Automatizados


Are you curious about my skills? Or do you want to see some cool stuff about software in general?

So, feel free to see all my projects here 👇👇👇

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  1. project-s project-s Public

    This is an idea of SaaS to manage service and product subscriptions. The project is design to support mult-tenant users and it is being implemented with the best software's practices, such as DDD, …

    TypeScript

  2. store store Public

    Application to learn Hexagonal Architecture, DDD, CQS, CQRS and Event Sourcing.

    TypeScript 4

  3. b3_stock_alerts b3_stock_alerts Public

    Just a side project ¯\_(ツ)_/¯

    TypeScript

  4. grpc-ms grpc-ms Public

    Project to improve my knowlegde about gRPC

    TypeScript

  5. game-dev-monster-chase game-dev-monster-chase Public

    Project to learn unity for game development

    C#

  6. The real UnitOfWork pattern doesn't ... The real UnitOfWork pattern doesn't use db transaction to commit all changes. This is an idea of how to implement this pattern by adding all changes in memory first and manually commit and rollback the operations.
    1
    interface Repository<E extends Entity> {
    2
        create(entity: E): Promise<void>;
    3
        update(entity: E): Promise<void>;
    4
        delete(entity: E): Promise<void>;
    5
    }