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update readme.
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hecomi committed Apr 25, 2023
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Expand Up @@ -372,7 +372,7 @@ With `uLipSyncBlendShape`, the blendshapes in the `SkinnedMeshRenderer` was cont

<img src="https://raw.githubusercontent.com/wiki/hecomi/uLipSync/v2/UI-uLipSyncBlendShapeVRM.png" width="640" />

### VRM 0.X
### VRM 1.0

By using `uLipSyncExpressionVRM`, you can control `VRM10ObjectExpression`.

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