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Hiro 1.15.0 release.
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novabyte committed Jun 22, 2024
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Expand Up @@ -5,6 +5,24 @@ The format is based on [keep a changelog](http://keepachangelog.com) and this pr

:warning: This server code is versioned separately to the download of the [Hiro game framework](https://heroiclabs.com/hiro/). :warning:

## [1.15.0] - 2024-06-22
### Added
- Unlockables can now be queued to unlock when stored within slots.
- New "max_queued_unlocks" param to restrict how many Unlockables can be queued to unlock.
- Add "metadata" field to Event Leaderboard score updates.

### Changed
- The "OnReward" hooks now include the ID of the gameplay system entity which is the source of the reward.
- "PlacementStart" can take additional metadata as the context of what started the rewarded video placement.
- (Unity) (TypeScript) (CPP) (Unreal) Add functions for new queued Unlockables.
- Do not return an error when Inventory grant operations result in no change.
- (Unity) Switch over all enumerable data types to use "IReadOnlyCollection" to expose the "Count" field.
- A small Unlockable gameplay system design changed so an Unlockable can be started even if another Unlockable which was active is completed but not claimed yet.

### Fixed
- Any active Reward Modifiers are returned in various gameplay system ACK responses.
- The Unlockables state now retains "null" in the list to indicate their position in the available slots.

## [1.14.0] - 2024-06-09
### Changed
- Update to Nakama 3.22.0 version on the nakama-common 1.32.0 release.
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