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feat(Balance): Minor tweak to Force of Nature during Eclipse
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Cilraaz committed Oct 15, 2024
1 parent 1d4eccd commit a9cf7d3
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions HeroRotation_Druid/Balance.lua
Original file line number Diff line number Diff line change
Expand Up @@ -327,8 +327,8 @@ local function ST()
if Cast(S.Incarnation, Settings.Balance.GCDasOffGCD.CAInc) then return "celestial_alignment st 16"; end
end
end
-- force_of_nature,if=cooldown.ca_inc.remains<gcd.max&(!talent.natures_grace|!variable.eclipse|variable.eclipse_remains>6)|variable.eclipse_remains>=3&cooldown.ca_inc.remains>10+15*talent.control_of_the_dream&(fight_remains>cooldown+5|cooldown.ca_inc.remains>fight_remains)
if S.ForceofNature:IsCastable() and (CAInc:CooldownRemains() < Player:GCD() and (not S.NaturesGrace:IsAvailable() or not VarEclipse or VarEclipseRemains > 6) or VarEclipseRemains >= 3 and CAInc:CooldownRemains() > 10 + 15 * num(S.ControloftheDream:IsAvailable()) and (BossFightRemains > CAInc:CooldownRemains() + 5 or CAInc:CooldownRemains() > BossFightRemains)) then
-- force_of_nature,if=cooldown.ca_inc.remains<gcd.max&(!talent.natures_grace|!variable.eclipse|variable.eclipse_remains>6)|variable.eclipse_remains>=6&cooldown.ca_inc.remains>10+15*talent.control_of_the_dream&(fight_remains>cooldown+5|cooldown.ca_inc.remains>fight_remains)
if S.ForceofNature:IsCastable() and (CAInc:CooldownRemains() < Player:GCD() and (not S.NaturesGrace:IsAvailable() or not VarEclipse or VarEclipseRemains > 6) or VarEclipseRemains >= 6 and CAInc:CooldownRemains() > 10 + 15 * num(S.ControloftheDream:IsAvailable()) and (BossFightRemains > CAInc:CooldownRemains() + 5 or CAInc:CooldownRemains() > BossFightRemains)) then
if Cast(S.ForceofNature, Settings.Balance.GCDasOffGCD.ForceOfNature) then return "force_of_nature st 18"; end
end
-- fury_of_elune,if=5+variable.passive_asp<astral_power.deficit
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