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Few fixes for sysgpu on d3d12 #1220

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hordurj
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@hordurj hordurj commented Jun 24, 2024

Contains few fixes required for d3d12. These are mainly alignment issues that came up with HLSL. The matrix ordering for StoredBuffers and constant buffers in HLSL is not always the same.

Mat3x3 matrices are packed tightly in StoredBuffers.

#1217

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slimsag commented Jul 13, 2024

Closing in favor of #1224

@slimsag slimsag closed this Jul 13, 2024
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