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Pokemon-Showdown fork optimized for RL training performance.

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This fork slightly modifies Pokemon-Showdown to remove constraints and facilitate the training of RL agents as well as quick experimentation with battling bots. It is designed to be used with poke-env.

In particular, this fork includes the following modifications:

  • Optimized battle speed, by removing all battle delays, including in-battle throttling and between-games rate limiting
  • Optimized laddering, by auto-matching players for every search command instead of periodically as well as removing rating and IP constratins during matchmaking

Pokémon Showdown

Navigation: Website | Server repository | Client repository | Dex repository

Build Status Dependency Status devDependency Status Total Alerts

Introduction

Pokémon Showdown is many things:

Pokémon Showdown simulates singles, doubles and triples battles in all the games out so far (Generations 1 through 8).

Documentation quick links

  • PROTOCOL.md - The protocol used by the server to communicate with clients.
  • SIM-PROTOCOL.md - The protocol used for battles and battle messages.
  • CONTRIBUTING.md - Useful code standards to understand if you want to send pull requests to PS (not necessary if you're just using the code and not planning to contribute back).
  • Bot FAQ - An FAQ compiled by Kaiepi [Kaiepi] regarding making Pokemon Showdown bots - mainly chatbots and battle bots.

Community

PS has a built-in chat service. Join our main server to talk to us!

You can also visit the Pokémon Showdown forums for discussion and help.

If you'd like to contribute to programming and don't know where to start, feel free to check out Ideas for New Developers.

License

Pokémon Showdown's server is distributed under the terms of the MIT License.

Credits

Owner

  • Guangcong Luo [Zarel] - Development, Design, Sysadmin

Staff

  • Andrew Werner [HoeenHero] - Development
  • Annika L. [Annika] - Development
  • Chris Monsanto [chaos] - Development, Sysadmin
  • Leonard Craft III - Research (game mechanics)
  • Mathieu Dias-Martins [Marty-D] - Research (game mechanics), Development
  • [The Immortal] - Development

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Pokemon-Showdown fork optimized for RL training performance.

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  • TypeScript 94.2%
  • JavaScript 5.8%