- Montréal, Québec
- https://hugoscurti.github.io/
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mesh-cutter
mesh-cutter PublicSimple mesh cutting algorithm that works on simple 3d manifold objects with genus 0
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hierarchical-pathfinding
hierarchical-pathfinding PublicImplementation of Near-Optimal Hierarchical Pathfinding (HPA*) algorithm in Unity, tested with maps from Dragon Age: Origins
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