Balance is a simple and challenging arcade game made using Pygame.
One of the purposes of this game is to develop a simple engine for making easier the use of Pygame to build more complex games.
This engine includes support for collisions, meshes, materials, game objects and scenes.
The elements used are very similar to the ones used in the engine Unity.
These instructions will get you a copy of the project up and running on your local machine if you use Linux. Instructions for Windows and Mac are similar.
You will just have to install Pygame. The instructions below will show you how to do this for Linux (Ubuntu 16.04).
First, install Python3 setup tools and pip:
$ sudo apt-get install python3-setuptools
$ sudo easy_install3 pip
Then install Pygame using pip:
$ sudo pip3.5 install pygame
To run the game, go to the directory where you cloned the repository and simply run the following:
$ python3 balance.py
If any substantial change is made, please, help out with the documentation using the wiki.
This project aims to create a game engine to make easier the precess of game development using Pygame. Therefore, the main frame of the game is flexible and can be adapted to multiple types of games. To understand a little bit more about how the code is structured visit the wiki.
The objective of Balance is to get the most amount of points as possible. A hard task to the game is getting to score equal to 1000 and it should be the main goal of the game. This game is an example of the capabilities of the game structure.
- Carlos Matheus Barros da Silva (Shark) - CarlosMatheus
- Eric Pereira Queiroz Moreira (Precioso) - ericpqmor
- Igor Mourão Ribeiro (Dono) - igor-ribeiiro
This project is licensed under the MIT License - see the licence file for details.
- Professor Edgar Toshiro Yano - Curriculum