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Version 0.9.12 (#4990)
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ihhub authored Feb 7, 2022
1 parent 5e7e4ef commit 76de211
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2 changes: 1 addition & 1 deletion CMakeLists.txt
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@@ -1,6 +1,6 @@
cmake_minimum_required(VERSION 3.14) # For descent FetchContent()

project(fheroes2 VERSION 0.9.11 LANGUAGES C CXX)
project(fheroes2 VERSION 0.9.12 LANGUAGES C CXX)
set(CMAKE_CXX_STANDARD 11)

if(${CMAKE_VERSION} VERSION_GREATER_EQUAL "3.12")
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2 changes: 1 addition & 1 deletion Makefile.switch
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Expand Up @@ -23,7 +23,7 @@ MAKE := make

PROJECT_TITLE := fheroes2
PROJECT_AUTHOR := fheroes2 resurrection team
PROJECT_VERSION := 0.9.11
PROJECT_VERSION := 0.9.12

PATH := $(PATH):/opt/devkitpro/portlibs/switch/bin/:/opt/devkitpro/tools/bin/

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2 changes: 1 addition & 1 deletion appveyor.yml
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Expand Up @@ -10,7 +10,7 @@ skip_tags: true
skip_branch_with_pr: true

# version format
version: 0.9.11.{build}
version: 0.9.12.{build}

# Build worker image (VM template)
image: Visual Studio 2015
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64 changes: 63 additions & 1 deletion changelog.txt
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@@ -1,7 +1,69 @@
version 0.9.12 (07 February 2022)
- add a confirmation window for restarting a campaign scenario
- fix wrong scenario order in "Voyage Home" campaign
- add Betrayal missing for Roland and Archibald campaigns
- fix logic for switching on and off Auto battle option
- fix normal and retaliation attack of monsters with multi-cell attack abilities
- fix missing logging during certain spell casts in battle
- implement a heuristic for hiring heroes that does not allow to offer the same heroes for hire in several kingdoms at the same time, if there are enough free heroes
- use 'r' key instead of Escape to Retreat during battle
- fix Hydra behavior under Berserk or Hypnotize spell effect
- add highlighting of cells attacked by a unit capable of attacking all neighboring cells
- fix a penetrating attack made by a wide unit from the tail cell
- fix attack cursor display during battle
- fix cases when no monsters were spawned at the beginning of a month
- display ? symbol instead of empty space for unrecognized symbols
- fix crashes while rendering non-English text
- fix rare cases of a screen being black on a startup of the application
- make language area and campaign choice selection to cover text too
- fix campaign text translation
- modify army order setting
- add German font generation
- fix multiple issues related the hero recruitment process
- update Russian translation
- show monster info on right click in castle's well
- fix cases when the last AI hero was blocking an entrance to Stone Liths
- fix small font positioning for Polish GoG version
- fix most of existing cases with passabilities
- fix the display of properties for maps from the list in scenario selection dialog
- update German translation
- fix translation of saved default player names
- improve the AI fog discovery logic
- AI properly uses Whirlpools for path calculation
- fix cases when a hero was able to create a path over another hero
- display dead monster information during battle
- fix Mass Dispel usage during battle
- update Polish translation
- fix Russian small k per in both fonts
- AI heroes properly calculate paths through water
- add translation context for color and syntax flexibility to Traveller's Tent and Barrier
- fix Knowledge spite rendering for Arena
- fix sounds after battle cases
- fix missing Russian letters on Switch
- changed captain's name spelling
- adds missing "pourcent" in description of Golden Bow
- fix cases when a hero was able to walk on water
- update French translation
- show in-game only players for Gift marketplace option
- fix glowing red pixel in Warlock's Red Tower
- improve AI behavior during castle defence
- fix CPU player icon's extra color column
- show proper language name for mismatched by language save files
- add a spell title when no enough SP window appears
- fix a possible crash in French letters generation
- fix usage of plural/singular translations for map's objects
- update the logic of re-calculating the paths of heroes on the adventure map
- add support of Buka version of Anim2 directory for video playback
- always enable autosave
- generate proper Russian E with 2 dots on top
- allow translation of "Cost per troop:" text
- update UI elements in marketplace window
- fix a crash during AI turn when AI army has an invalid monster slot

version 0.9.11 (23 December 2021)
- add popup dialog for map information
- fix hero's path not being updated properly after new monster month event
- show available game languages in vertical order rather than horizonal
- show available game languages in vertical order rather than horizontal
- fix handling of national symbols in the paths to music files on Windows
- improve AI behavior during castle defence
- fix pressed buttons' background
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4 changes: 2 additions & 2 deletions script/packaging/debian/changelog
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fheroes2 (0.9.11-1) UNRELEASED; urgency=medium
fheroes2 (0.9.12-1) UNRELEASED; urgency=medium

* Initial release

-- fheroes2 team <fhomm2@gmail.com> Thu, 23 Dec 2021 00:00:00 +0000
-- fheroes2 team <fhomm2@gmail.com> Mon, 07 Feb 2022 00:00:00 +0000
2 changes: 1 addition & 1 deletion sonar-project.properties
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Expand Up @@ -3,7 +3,7 @@ sonar.organization=ihhub

# This is the name and version displayed in the SonarCloud UI.
sonar.projectName=fheroes2
sonar.projectVersion=0.9.11
sonar.projectVersion=0.9.12

# Path is relative to the sonar-project.properties file. Replace "\" by "/" on Windows.
sonar.sources=.
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2 changes: 1 addition & 1 deletion src/fheroes2/system/version.h
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Expand Up @@ -22,7 +22,7 @@

#define MAJOR_VERSION 0
#define MINOR_VERSION 9
#define INTERMEDIATE_VERSION 11
#define INTERMEDIATE_VERSION 12

#ifndef BUILD_VERSION
#define BUILD_VERSION 0
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