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Ok everything works even if the Labcoat is scuffed on its armor trait…
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… for god knows why. If anyone can fix that feel free to I commented it out just so that I could finally be fucking done
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SixValentine committed Dec 14, 2024
1 parent 70211b4 commit 244f18d
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Showing 7 changed files with 30 additions and 48 deletions.
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role: JobChiefMedicalOfficer
time: 72000 #20 hrs

# For IMP Prestige
- type: loadoutEffectGroup
id: PrestigeCMO
effects:
- !type:JobRequirementLoadoutEffect
requirement:
!type:RoleTimeRequirement
role: JobChiefMedicalOfficer
time: 180000 #50 hrs

# Jumpsuit
- type: loadout
id: ChiefMedicalOfficerJumpsuit
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equipment:
neck: ClothingNeckMantleCMO

- type: loadout
id: CMOGreatCloak
equipment:
neck: ClothingNeckCloakCmosgreatcloak
effects:
- !type:GroupLoadoutEffect
proto: PrestigeCMO

- type: startingGear
id: CMOGreatCloak
equipment:
neck: ClothingNeckCloakCmosgreatcloak

# Outer clothing
- type: loadout
id: ChiefMedicalOfficerLabCoat
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equipment:
outerClothing: ClothingOuterWinterCMO

- type: loadout
id: CMOPrestigeLabcoat
equipment:
outerClothing: ClothingOuterCoatCMO
effects:
- !type:GroupLoadoutEffect
proto: PrestigeCMO

- type: startingGear
id: CMOPrestigeLabcoat
equipment:
outerClothing: ClothingOuterCoatCMO

# Headset
- type: loadout
id: ChiefMedicalOfficerHeadsetBasic
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4 changes: 2 additions & 2 deletions Resources/Prototypes/Loadouts/loadout_groups.yml
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loadouts:
- ChiefMedicalOfficerLabCoat
- ChiefMedicalOfficerWintercoat
- ClothingOuterCoatCMO #IMP
- CMOPrestigeLabcoat #IMP

- type: loadoutGroup
id: ChiefMedicalOfficerNeck
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loadouts:
- ChiefMedicalOfficerCloak
- ChiefMedicalOfficerMantle
- CMOGreatCloak #IMP
- ScarfLightBlue
- ClothingNeckCloakCmosgreatcloak #IMP

- type: loadoutGroup
id: ChiefMedicalOfficerShoes
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stealGroup: HeadCloak

- type: entity
parent: [ClothingNeckBase, BaseCommandContraband]
parent: ClothingCloakCmo
id: ClothingNeckCloakCmosgreatcloak
name: chief medical officer's great cloak
name: chief medical officer's greatcloak
description: "An ornate high collared great cloak. Good luck keeping it clean."
components:
- type: Sprite
sprite: _Impstation/Clothing/Neck/Cloaks/cmogreatcloak.rsi
- type: StealTarget
stealGroup: HeadCloak
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@@ -1,14 +1,14 @@
- type: entity
parent: [ClothingOuterStorageBase, AllowSuitStorageClothing, BaseCommandContraband]
id: ClothingOuterCoatCMO
name: Chief Medical Officer's Labcoat
description: A Medical Labcoat for the Chief Medical officer. The high collar acts as a splash guard for when a patient's veins are particularly leaky.
name: chief medical officer's prestige labcoat
description: A Medical Labcoat for the Chief Medical Officer. The high collar acts as a splash guard for when a patient's veins are particularly leaky.
components:
- type: Sprite
sprite: _Impstation/Clothing/OuterClothing/Coats/cmoprestigecoat.rsi
- type: Clothing
sprite: _Impstation/Clothing/OuterClothing/Coats/cmoprestigecoat.rsi
- type: Armor
modifiers:
coefficients:
Caustic: 0.75
# - type: Armor
# ush modifiers:
# coefficients:
# Caustic: 0.75
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equipment:
ears: ClothingHeadsetCMOveteran
effects:
- !type:GroupLoadoutEffect
proto: VeteranCMO

- type: loadout
id: CMOGreatCloak
equipment:
neck: ClothingNeckCloakCmosgreatcloak
effects:
- !type:GroupLoadoutEffect
proto: VeteranCMO

- type: loadout
id: CMOPrestigeLabcoat
equipment:
outerClothing: ClothingOuterCoatCMO
effects:
- !type:GroupLoadoutEffect
proto: VeteranCMO
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"name": "equipped-OUTERCLOTHING",
"directions": 4
},
{
"name": "equipped-OUTERCLOTHING-vox",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
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