demolishedCompressor pack's a .js/json/text file into a PNG image with an optinal HTML payload.
The default behavior is when a packed file opened in a browser the HTML is extracted and the javascript executes. This option (default) is designed to pack/compress 4k, 8k and 64k demos build using Javascript into one "executable".
By using the external/custom unpacker you can pack 1-n resources and take advantage of demolishedcompressor and its functionality.
npm install demolishedcompressor
Pngify(src: string, dest: string, preHTML?: string, customScript?: string): Promise<any>
static Mjolnir(src: string, dest: string, map: any): Promise<any>;
static Pngify(src: string, dest: string, preHTML?: string, customScript?: string): Promise<any>;
}
Do not pass customScript
Your custom unpacker javascript must consist of a function named z() , this is called by default.
Here follows an example
z = function() {
c = String.fromCharCode;
q = document.querySelector.bind(document);
i = q("img");
x = q("#c").getContext("2d");
x.drawImage(q("img"),0,0);
d = x.getImageData(0, 0, i.width, i.height).data;
b = [];
s = 1E6;
p = b.push.bind(b);
l = function(a) {
var w = (a / d.length) * 100;
q("#p").style.width = w + "%";
for (i = a; i < a + s && i < d.length; i += 4) p(c(d[i])), p(c(d[i + 1])), p(c(d[i + 2]));
a < d.length ? setTimeout(function() {
l(a + s)
}, 100) : (s = b.join("").replace(/\\0/g, " "), (0, eval)(s),q("#p").style.display = "h")
};
l(0)
};
see example/compress-custom.ts for a complete example
let instance = U.I();
instance.F("packedfile.png", (result) => {
// deal with the unpacked result
// i.e JSON.parse, eval etc.
});
declare class U {
u(i: HTMLImageElement, cb: (result: any) => {}): void;
F(file: string, cb: (result: any) => {}): void;
constructor();
static I(): U;
}
import { Compressor } from 'demolishedcompressor';
const html = '<p>replace this with your html</p>'
// packs foo.js into output.png.html
Compressor.Pngify("foo.js","output.png.html",html,true);
Compile and run the script
import { Compressor } from 'demolishedcompressor';
// packs /tiny/rawsong.json into tiny.png
let html = ``;
Compressor.Pngify("/tiny-efflux/rawsong.json","/tiny-efflux/tiny.png",html,false)
Compile and run the script
Below you find a short description of each example as well as links that lets you se the result.
This example uses demolishedPlayer (WebGL & GLSL Shader rendering engine), demolishedSynth (DSP/Procedual audio) and procedual textures created using demolishedTexture and GLSL Shader code and some custom markup.
Unpacked size 12173 bytes, packed result is 6235 without any major minification of code.
https://magnusthor.github.io/demolishedcompressor/example/builds/demo.png.html
Note , Click the canvas to start audio.
This example packs a song created using Efflux ( https://www.igorski.nl/application/efflux/ ) unpacks and plays the song.
https://magnusthor.github.io/demolishedcompressor/tiny-efflux/index.html
TBD
https://magnusthor.github.io/demolishedcompressor/example/builds/foo-mjolnir.png.html