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Every datapoint is a soul - PC 4k intro

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every datapoint is a soul

A windows 4k intro by chlumpie / rebels & pestis / brainlez Coders!, released at Revision 2024.

Source: https://github.com/vsariola/every-datapoint

Capture: https://www.youtube.com/watch?v=zUUtE7zUtCE

More info in the distribution .NFO file

Prerequisites for building

Rocket is included as a submodule in the repo, so you should clone it with e.g. git clone --depth=1 --recursive https://github.com/vsariola/every-datapoint

Following tools should be in path:

  1. nasm
  2. Python 3
  3. Shader-minifier
  4. Crinkler Note: As crinkler.exe, not link.exe
  5. Optionally: glslangValidator

So far, building has been tested with Visual Studio 2022. Make sure you also installed CMake with it as the build was automated with CMake.

Build

  1. Open the repository folder using Visual Studio
  2. Choose the configuration (heavy-1080 is the compo version). Light/medium/heavy refers to compression level, 720/1080/2160 the resolution. Debug versions are for development.
  3. Build & run.

CMake should copy the exes into the dist/ folder.

How to sync

Choose the sync-1080 configuration, which has SYNC macro defined. Build it and then:

  1. Run this rocket server: https://github.com/emoon/rocket
  2. Then run the sync build intro. Note that if you try to sync.exe before running the server, it just closes. So the server needs to be ran first.
  3. With the server, open the data/syncs.rocket and start syncing. Then save your changes back to the XML.

If you need more sync tracks, just manually add a new empty track to the syncs.rocket XML before building the sync target (<track name="mygroup#mytrackname"/>). When building intro, the file will get processed and the executable will become aware of the sync variable. The new track will appear as a const variable in the shader. For a track named mygroup#mytrackname, a constant MYGROUP_MYTRACKNAME will be available to the shader, and you can access the variable with syncs[MYGROUP_MYTRACKNAME]. The # grouping character is replaced with _ and the string is made uppercase.

Notice that when building the final intro, the sync key values are stored as signed 8.7 fixed point, and as an optimization, all other interpolation modes than step and linear were removed from the player. Thus, never use values outside the range -128 <= x < 128, and never use ramp & smooth interpolation modes.

License

MIT

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