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Souls like inventory and equipment system compared with scaling item rewards to Player's progress.

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Reward scaling based on player progress pl(Skalowanie nagrody do postępów gracza)

Engineering Thesis ARPG project in Unreal Engine 5.1 using Gameplay Ability System with the premise of implementing interesting algorithms for droping items. Good drop good game get good noobs.

Small showcase can be found here.

Controls

PC

Movement

  • W - Move Forward
  • S - Move Backwards
  • A - Move Left
  • D - Move Right
  • Mouse - Control Camera
  • Space - Dodge / Dash
  • E - Interact

Combat

  • Left Click - Attack
  • Shift + Left Click - Heavy Attack
  • R - Weapon Skill
  • Q - Use Item
  • Middle Mouse Button - Lock onto target

Menu

  • ESC - Main Menu
  • ESC - Exit any opened menu

Xbox Series X

Movement

  • Left Stick - Move Around
  • Right Stick - Control Camera
  • B - Dodge / Dash
  • A - Interact

Combat

  • RB - Attack
  • RT - Heavy Attack
  • LT - Weapon Skill
  • X - Use Item
  • Right Stick Press - Lock onto target

Menu

  • Menu button - Main Menu
  • Menu button - Exit any opened menu

Used assets

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Souls like inventory and equipment system compared with scaling item rewards to Player's progress.

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