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1.20.1-3.4.0.1
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iron431 committed Sep 19, 2024
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79 changes: 52 additions & 27 deletions LATEST_CHANGES.MD
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### Changes
- Large Balance Changes
- Armor
- School Armor now gives +10% school spell power per piece (previously +8%)
- School Armor and Netherite Battlemage Armor now gives +5% Spell Power per piece
- School Armor and Netherite Battlemage Armor now gives +125 Max Mana (previously +100)
- Scarecrow Armor now gives +75 Max Mana (previously +50)
- Scrolls
- Increased stack size to 64
- Upgrading scrolls now requires one ink per level, instead of a scroll of equal level
- The rarity of the ink is equal to the rarity of the resulting scroll rarity
- Upgrade Orbs
- Spell Power Upgrade Orbs now give +5% power (previously +3%)
- Cooldown and Resistance Upgrade Orbs now give +5% Cooldown/Spell Resistance (Previously +6%)
- Spellbooks
- Spellbooks now give max mana
- "High Tier" spellbooks (spellbooks with spell power buffs) now give +200 Max Mana
- Enchanted Spell Book and Ruined Spell Book now gives +100 Max Mana
- Apprentice Spell Book now gives +50 Max Mana
- Tweaked Alchemist Cauldron Texture
- Removed strict hold-to-cast mechanics from scrolls and casting implements
- Adjusted Cone of Cold particles

- Backported Spell Balance Changes
- Guiding Bolt
- Guiding Bolt Projectile Speed increased by 30%
- Guided Effect duration increased from 15s -> 25s
- Guided Projectiles home from farther, and more quickly
- These changes should make hitting the Guiding Bolt debuff more rewarding and worthwhile
- Fortify
- Decreased cast range from 16 -> 8 blocks
- Sunbeam
- Increased base damage from 10 -> 12
- Increased damage per level from 1 -> 1.5
- Decreased windup time from 20 -> 15 ticks
- These changes should make Sunbeam more viable compared to other pillar aoe spells
- Heal (Requires Config Reset)
- Base Healing reduced from 6 -> 5 HP
- Max Level reduced from 10 -> 8
- Min Rarity increased from common -> uncommon
- Cooldown increased from 25s -> 30s
- Mana Cost per level increased from 10 -> 15
- While Heal was intended to be a jack-of-all-trades, Heal always outperformed and overshadowed other healing spells in their own niche. These changes should make relying on just Heal without specing holy power less universally viable
- Blessing of Life
- Base healing increased from 4 -> 6 HP
- Healing Circle
- Increased radius from 4 -> 5 blocks
- Divine Smite
- Improved damage hitbox placement
- Increased damage hitbox radius
- Increased base damage from 5 -> 8
- Flaming Strike
- Improved damage hitbox placement and hit registration
- Decreased damage per level from 3 -> 2
- Redid Spell Icon
- Acid Spit:
- Remove spell power scaling of rend percent
- Increased base rend percent (5%->20%)
- Increased base effect duration (15s->20s)
- Heat Surge:
- Removed spell power scaling of rend percent
- Decreased default rend percent (20% -> 15%)
- Blight:
- Removed spell power scaling from effect percents
- Teleport, Blood Step, Frost Step:
- Teleport range now scales with a softcap
- Backported Nerfed Necromancer’s spell power
### Fixes
- Fixed JEI Scroll Upgrade recipes showing one additional level past max level
- Fixed Long Casts going on cooldown if the cast was cancelled by opening a menu
- Fixed the Dead King dropping a loot table of ink, instead of always Legendary Ink
- Fixed ground height algorithm used in Target Area rendering
- Fixed spell rarity of a spell over its max level appearing as common
- Backported Fixes
- Fixed Flaming Strike Spell being able to damage items
- Fixed Scorch Spell entity recast positioning
- Fixed some spells not using config power multiplier
- Fixed Affinity Rings being able to roll disabled spells
- Fixed Chain Lightning entity using a dangerous comparator
- Fixed Priest dangerous level lookup during spawn
- Fixed casting mobs dangerous server operation during load from nbt

### API
-
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# Irons Mod
mod_id=irons_spellbooks
mod_version=1.20.1-3.4.0
mod_version=1.20.1-3.4.0.1
mod_group_id=io.redspace.ironsspellbooks

# Irons mods.toml
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