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TWX Proxy Quick Program Reference This document is a temporary file which I long term plan to replace with a proper help document, it outlines some of the basic features of TWX Proxy and how to get the program up and running. For a more up to date reference, please refer to the TWX Proxy website at http://www.twxproxy.com GETTING STARTED Ok, so you've downloaded this great program everyones been talking about but your totally lost on how to use it? Don't be embarrassed - TWX Proxy doesn't function as usual helpers would. Infact if you didn't refer to this file or had someone to help you I could almost guarantee you'd be very frustrated and confused. Step 1: Install TWX Proxy. If your reading this you've obviously done that, so we can skip this step. Step 2: Load up your favourite terminal or telnet program. You will need this program to be able to view the text which is processed in the program. I usually use TeraTerm, which is fast enough and suits my needs. Just about any telnet compatible program should work with TWX Proxy, although if you experience any problems you should try using a different one. Although I can't give any first hand information, I have friends who have tried TWAR with it and found it to work as usual. Step 3: Load up TWX Proxy. If you've never done this before, you'll get a message dialog advising you to refer to this file. You'll also get another dialog informing you that you won't be able to connect to any game servers before you create a database. Step 4: Create a database. Before you can use TWX Proxy, you'll need to make yourself a defined game and sector database. If you havn't loaded the program before (see above) you should already have a dialog infront of you with the 'Add' button selected. If you don't have this dialog, you can access it by right clicking the TWX icon in the corner of your screen and selecting 'Setup'. Now we need to make the database. Click the 'Add' button and fill out the values for your game, then click 'OK' when finished. You should now have a new database selected and ready for use. Don't worry about any of the login script info just yet, that will become more clear later when you are familiar with how the program handles its scripts. Click 'OK' down the bottom of the setup dialog to exit it. Step 5: Connect to TWX Proxy. For those of you who aren't familiar with the term, Proxy means a 'relay' program which acts as a go-between between a client and server (in this case, a telnet program and our game server). This means before we can work with TWX Proxy properly, we have to connect to it first using our telnet program. I can't give you any detailed instructions here as I'm not sure which program you've chosen to use or how to work it. The best approach to take is to pretend there is a game server at the address 127.0.0.1 on port 23. Using your telnet program connect to this 'fake' server. You should see a whole lot of text explaining the TWX Proxy version and a few other details. Step 6: Connect to a server. Now we've got our telnet program loaded and connected to TWX Proxy, we've got our database all built up and ready to go. We now connect to a game server. One way of doing this is by right clicking the TWX icon and clicking 'Connect'. If you've done everything right, you should now be able to play trade wars through your telnet program as normal, only now you've got access to a cool new bunch of features which TWX Proxy offers. Step 7: I would put a cheesy 'congratulations! your now connected with TWX Proxy' down here, but I don't work for Microsoft and would rather keep some certain amount of self-respect :) FEATURES Here is an outline of alot of the features in TWX Proxy. I'm sure you'll learn many more tricks as you become more familiar with the program. Remember that every menu has a help option (+) that you can use to get more detailed information on things. Use this well and you'll be conquering the universe in no time at all. The Terminal Menu: The terminal menu is one of the most useful and most powerful functions of TWX Proxy. To access it, press '$' in your telnet program (this key can be changed in the setup dialog). You should see a 'Main>' prompt. Press '?' at this prompt for a list of menus you can go into. Data menu: This menu is where you perform queries on all the data TWX Proxy has captured. As of v1.08b, TWX Proxy captures data from: 1. Sector displays (when you display a sector your in) 2. Holo scans 3. Midwarp 4. Density scans 5. Computer warp lane calculation 6. CIM warp lane calculation 7. Ether probe sector display 8. CIM warp display 9. CIM port display There is also an advanced bubble finder here. It can be used to display a summary of the bubbles picked up during ZTM (or exploration). Script menu: This menu allows you to manage your scripts. While you can do anything in this menu by right clicking the TWX icon anyway, it is still very useful to have as it speeds up working considerably. If you have a script going berserk, its always much easier to punch the keys $-S-X or $-Z rather than having to click through a bunch of menus. Port menu: This menu is just like the data menu, only it has options specific to getting information on the ports TWX Proxy has picked up from your port CIM download. Setup menu: All the items in this menu are just an in-terminal reflection of what you get when you right click the TWX icon, then 'setup'. Burst feature: Definitely MY MOST USED FEATURE. The burst feature lets you send a number of keys all at once (in one network packet). This lets you move as fast as the game can possibly allow. To make use of this feature, press 'B' from the 'Main>' prompt, then type in a bunch of stuff and hit enter. The enter key is depicted as the hash '*' character. So, to bust a planet off from the stardock, you could type 'quy.*clzdyps'. You can easily resend the last burst sent by pressing 'R' from the 'Main>' prompt. Quick loading scripts: Pressing a number (1-9) from the 'Main>' prompt will execute a script with the corrisponding name (i.e. 1 would trigger 1.ts to activate). Scripts: Easily one of the most useful (and most talked about) features of TWX proxy is its scripting power. TWX Proxy permits multiple scripts to be run at the same time, script event binding, even time trigger scripts. Scripts are basic text files which contain a sequence of conditions and commands which are interpreted by the program. You can easily edit any TWX script (except encrypted ones) in any text editor. This means you can easily write your own. I won't go too far into how the scripting language works in this document as I would only be repeating myself. For a proper reference, right click on TWX, go to Help, then click on 'Scripting Reference'. Message History: The message history keeps a record of almost all messages you recieve in the game. These messages are stored in a viewable way. To see them, right click the TWX icon, select 'View', then 'History'. Logging: If you have logging enabled, TWX Proxy will automatically save all incoming data to file. These files will be stored in the Logs folder and named according to the time/date the file was created. I use this feature to record EVERYTHING for later reference, purging old logs manually after they've been around for more than a couple of weeks. This feature has saved me many times. TWX Proxy has many features, some are more obvious than others. If you want to take full advantage of its power, its really a good idea to learn the scripting language. The best way to do this is to have a good look over the open source pack1 scripts - you can open these in notepad and modify them whenever you like. If you should choose to register TWX Proxy, you'll also get access to a selection of very powerful and configurable routines that can be called from scripts (the pack2 routines). For an example of what can be done with these routines, refer to the Script pack2 Reference.
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TWX Proxy - an advanced gamplay helper for TradeWars 2002
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