This game is made in C++ with Irrlicht engine for 3D graphic rendering and Bullet Engine for physics simulation. It is made for learning purpose and for an exam at university. Also i didn't developed this type of game before: since i'm a web developer i only developed few 2D HTML5 games at college. That's why it was a little tricky to develop this game, both for time and difficulty reasons. Fortunately Irrlicht documentation is well written.
- Irrlicht library
- Bullet library
- C++11
- This source
Castle battle is cross-platform but for now it only compiles on Linux
From the root directory of the project run
make
Don't forget to look Makefile for other commands and for more specifications
make debug
make debug2
To setup any level use the VERBOSITY variable. For example for level 5 you can run
make VERBOSITY=5 debug
If you want, you can download documentation from this repository. Otherwise you can re-generate on your own but remember that you will need doxygen installed on your system:
make doc
To show documentation run
make doc-show
Visit the online version of the documentation at https://iwasingh.github.io/CastleBattle
The MIT License
Copyright (c) 2018 Singh Amarjot
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
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copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following
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The above copyright notice and this permission notice shall be
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