Rust implementation of a simple ray tracer. Based on the book 'Ray Tracing in One Weekend' by Peter Shirley.
Several additional features have been added to the ray-tracer presented in the book.
- Emissive materials have been added and which requires clamping the maximum pixel intensity (no HDR support).
- Ray-triangle intersections are now possible, and custom meshes are able to be imported in the OBJ format.
- Sampling parallelisation with rayon.