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Rust implementation of a simple ray tracer. Based on the book 'Ray Tracing in One Weekend' by Peter Shirley.

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rust-ray

rust-ray

Rust implementation of a simple ray tracer. Based on the book 'Ray Tracing in One Weekend' by Peter Shirley.

Several additional features have been added to the ray-tracer presented in the book.

  • Emissive materials have been added and which requires clamping the maximum pixel intensity (no HDR support).
  • Ray-triangle intersections are now possible, and custom meshes are able to be imported in the OBJ format.
  • Sampling parallelisation with rayon.

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Rust implementation of a simple ray tracer. Based on the book 'Ray Tracing in One Weekend' by Peter Shirley.

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