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Added a resource which tracks wether mouse pointer should be handled the egui or Bevy's running systems. This gets rid of annoyance where one drags the egui window around (or scrolls through it) and that input is picked up by the Bevy's systems as a normal user input.
This could potentially be in Bevy's common input conditions, however it is not really common since it only occurrs when integrating with other Plugins.
Although this is simply a difference of how the inspector is integrated, I still put it under the
quick
examples, since it is strictly an upgrade from World Inspector example and is not really on the level of otherintegrations
examples.Only works for primary window.