Releases: jbzdarkid/witness-randomizer
Releases · jbzdarkid/witness-randomizer
4.0.6 - In which many things get better
- Seeds are (again) consistent per-seed. Sorry for the inconvenience.
- Seed randomizing should now work as expected -- only if you leave the seed blank, or if your previous seed was randomized will your next seed be randomized.
- More aggressively blocked re-randomization
- A bunch of work on panel extraction and import, but nothing visible yet
- Symmetry panels should always have an invisible background
- A lot of project cleanup
- Tests!
4.0.0 - They made me bump the version number
- RNG is now consistent, the same seed will provide the same output.
3.0.3 - Kill it with fire
- Removed a lot of extraneous windows files, which should reduce the binary size
- RNG is now consistent between machines on the same seed (because I'm computing it by hand)
- Re-randomizing on the same save is now blocked, hopefully this will help to reveal other bugs to do with inconsistent randomization. Starting a new game will reset this flag.
- Added a version number to the .exe and to the UI.
-- Note: The major number indicates compatibility: A seed on version 2 will have completely different results than on version 3.
3.0.0 - A wild checkbox appeared!
- Added a setting to speed up Desert Surface 8, Swamp Sliding Bridge, & Mountain Elevator
- Clicking Randomize should select a new seed (if the previous seed was selected randomly)
- Mountain Elevator 2 is no longer randomized.
- The 8 final pillars are now randomized (always in 2 sets of 4)
- Fixed a bug with the "back-off distance", panels should no longer pull you in too far.
2.0.1 - New Version GUI
- Added GUI for seed selection / viewing
- Desert is only randomized with itself, this seems to be incompatible with the newer version
- Fixed mountain elevator + UTM elevators
- Treehouse pivots are now randomized
- Mountain pillars are now randomized (only the 8 inside the ending area)
- Multipanel is now randomized within itself
- Monastery, Bunker, Shadows, and Jungle have random orders
- Swamp is now distance gated to prevent sniping
2.0.0 - Now with GUI!
- Compiled for old version, please use 2.0.1
1.0.3 - T+6 patches
Shadows burnable panels temporarily removed.
1.0.2 - Fix it or get rid of it
- Jungle randomization disabled temporarily
- Mountain elevator 2 is not randomized
- Dot reflection colors should work
- Shadows should require all areas
1.0.1 - Now with an installer!
now with beetter names
1.0
Initial release!
Features:
- Randomizes square panels across the entire island
- Random lasers activate after laser panels
- Desert panels are randomized to places which reflect the sun
- Jungle, Bunker, and Shadows have randomized panel activation order.
Note:
- Shadows laser is not snipable, you must open the door
- Desert flood exit is off, you must solve the floating panel.
To run with a random seed, type:
WitnessRandomizer.exe
To run with a known seed (i.e. races), type:
WitnessRandomizer.exe 42
(where 42 is the seed).