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Releases: jbzdarkid/witness-randomizer

4.0.6 - In which many things get better

17 Nov 22:11
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  • Seeds are (again) consistent per-seed. Sorry for the inconvenience.
  • Seed randomizing should now work as expected -- only if you leave the seed blank, or if your previous seed was randomized will your next seed be randomized.
  • More aggressively blocked re-randomization
  • A bunch of work on panel extraction and import, but nothing visible yet
  • Symmetry panels should always have an invisible background
  • A lot of project cleanup
  • Tests!

4.0.0 - They made me bump the version number

05 Nov 15:27
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  • RNG is now consistent, the same seed will provide the same output.

3.0.3 - Kill it with fire

31 Oct 05:02
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  • Removed a lot of extraneous windows files, which should reduce the binary size
  • RNG is now consistent between machines on the same seed (because I'm computing it by hand)
  • Re-randomizing on the same save is now blocked, hopefully this will help to reveal other bugs to do with inconsistent randomization. Starting a new game will reset this flag.
  • Added a version number to the .exe and to the UI.
    -- Note: The major number indicates compatibility: A seed on version 2 will have completely different results than on version 3.

3.0.0 - A wild checkbox appeared!

30 Oct 04:51
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  • Added a setting to speed up Desert Surface 8, Swamp Sliding Bridge, & Mountain Elevator
  • Clicking Randomize should select a new seed (if the previous seed was selected randomly)
  • Mountain Elevator 2 is no longer randomized.
  • The 8 final pillars are now randomized (always in 2 sets of 4)
  • Fixed a bug with the "back-off distance", panels should no longer pull you in too far.

2.0.1 - New Version GUI

29 Oct 04:11
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  • Added GUI for seed selection / viewing
  • Desert is only randomized with itself, this seems to be incompatible with the newer version
  • Fixed mountain elevator + UTM elevators
  • Treehouse pivots are now randomized
  • Mountain pillars are now randomized (only the 8 inside the ending area)
  • Multipanel is now randomized within itself
  • Monastery, Bunker, Shadows, and Jungle have random orders
  • Swamp is now distance gated to prevent sniping

2.0.0 - Now with GUI!

29 Oct 03:54
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2.0.0 - Now with GUI! Pre-release
Pre-release
  • Compiled for old version, please use 2.0.1

1.0.3 - T+6 patches

27 Oct 22:06
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Shadows burnable panels temporarily removed.

1.0.2 - Fix it or get rid of it

27 Oct 19:58
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  • Jungle randomization disabled temporarily
  • Mountain elevator 2 is not randomized
  • Dot reflection colors should work
  • Shadows should require all areas

1.0.1 - Now with an installer!

27 Oct 08:32
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now with beetter names

1.0

27 Oct 05:10
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1.0

Initial release!
Features:

  • Randomizes square panels across the entire island
  • Random lasers activate after laser panels
  • Desert panels are randomized to places which reflect the sun
  • Jungle, Bunker, and Shadows have randomized panel activation order.

Note:

  • Shadows laser is not snipable, you must open the door
  • Desert flood exit is off, you must solve the floating panel.

To run with a random seed, type:
WitnessRandomizer.exe
To run with a known seed (i.e. races), type:
WitnessRandomizer.exe 42
(where 42 is the seed).