Releases: jbzdarkid/witness-randomizer
Releases · jbzdarkid/witness-randomizer
7.2.0 - Double Trouble
- Added double randomizer mode, used to prevent softlocks which can occur when used alongside Sigma's randomizer fork
- Fixed several puzzles being shuffled into impossible states (Tutorial Back Left, Treehouse Pivots, Swamp Entry, Mountain Metapuzzle, Symmetry Laser Yellows/Blues, UTM Perspective)
Co-Authored-By: Star Rauchenberger fefferburbia@gmail.com
7.1.0 - Now with fewer softlocks
- Makes UTM Floor panels never impossible
- Adds to the pool of UpDownPanels, and randomizes the three UTM small elevator control panels between themselves.
- The Two Wide Desert Panels randomize between themselves.
- The Inner Symmetry Island entrance now randomizes with a small set of upDownPanels
- The panels within the mountain floor panel are randomized between themselves.
- Quarry Laser now should always require opening both sides.
Co-Authored-By: EzraIII 49253945+ezraIII@users.noreply.github.com
Challenge Randomizer 1.0.0 - Initial Release
This is a slightly more purpose-built randomizer, which is designed to just randomize the challenge.
Features:
- Teleport to Challenge
- Randomizing challenge seed
- Remove the challenge timer, or limit it only to Anitra's Dance (the first song)
- Reroll the RNG on victory, to allow for randomized 20 challenges runs
6.0.0 - Better randomization
- Fixed a bug where I was misusing the RNG, this may have caused "less random" outcomes, especially for early-randomized puzzles.
5.2.0 - Challenge Rerandomization
Also added order-swapping for Orchard and Symmetry Transparent
5.1.1 - Add Challenge-only randomization
Add previously-available settings
5.0.3
5.0.2 - Challenge is now easier
- Cleaned up sigscan code
- Challenge panels are no longer POWER_OFF_ON_FAIL (aka guess-proof)
- Desert colors are no longer changed -- note that solutions may still be any desert puzzle
5.0.1 - Remove previous versions
Bump version + add "remove previous versions" setting
5.0.0 - Set Seed Challenge
- Challenge (and random doors) RNG is now fixed, and is tied to your seed.
- Starting a new challenge will use the same RNG as the previous one.
- Added setting for randomizing lasers
- Added setting for disabling snipes