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Releases: jbzdarkid/witness-randomizer

7.2.0 - Double Trouble

22 May 21:27
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  • Added double randomizer mode, used to prevent softlocks which can occur when used alongside Sigma's randomizer fork
    • Fixed several puzzles being shuffled into impossible states (Tutorial Back Left, Treehouse Pivots, Swamp Entry, Mountain Metapuzzle, Symmetry Laser Yellows/Blues, UTM Perspective)

Co-Authored-By: Star Rauchenberger fefferburbia@gmail.com

7.1.0 - Now with fewer softlocks

03 May 02:36
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  • Makes UTM Floor panels never impossible
  • Adds to the pool of UpDownPanels, and randomizes the three UTM small elevator control panels between themselves.
  • The Two Wide Desert Panels randomize between themselves.
  • The Inner Symmetry Island entrance now randomizes with a small set of upDownPanels
  • The panels within the mountain floor panel are randomized between themselves.
  • Quarry Laser now should always require opening both sides.

Co-Authored-By: EzraIII 49253945+ezraIII@users.noreply.github.com

Challenge Randomizer 1.0.0 - Initial Release

23 Jan 08:30
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This is a slightly more purpose-built randomizer, which is designed to just randomize the challenge.
Features:

  • Teleport to Challenge
  • Randomizing challenge seed
  • Remove the challenge timer, or limit it only to Anitra's Dance (the first song)
  • Reroll the RNG on victory, to allow for randomized 20 challenges runs

6.0.0 - Better randomization

23 Nov 22:55
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  • Fixed a bug where I was misusing the RNG, this may have caused "less random" outcomes, especially for early-randomized puzzles.

5.2.0 - Challenge Rerandomization

08 Nov 17:17
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Also added order-swapping for Orchard and Symmetry Transparent

5.1.1 - Add Challenge-only randomization

07 Nov 17:04
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Add previously-available settings

5.0.3

04 May 23:00
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  • Randomizer should work on the January 23, 2019 update, again. Fortunately, nothing serious changed.

5.0.2 - Challenge is now easier

15 Dec 21:57
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  • Cleaned up sigscan code
  • Challenge panels are no longer POWER_OFF_ON_FAIL (aka guess-proof)
  • Desert colors are no longer changed -- note that solutions may still be any desert puzzle

5.0.1 - Remove previous versions

01 Dec 20:05
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Bump version + add "remove previous versions" setting

5.0.0 - Set Seed Challenge

19 Nov 17:29
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  • Challenge (and random doors) RNG is now fixed, and is tied to your seed.
    • Starting a new challenge will use the same RNG as the previous one.
  • Added setting for randomizing lasers
  • Added setting for disabling snipes