Welcome to your StdLib Slack Source Code! This Source Code is the fastest way to get a production-ready Slack app running in your channel. All you have to do is swap some environment variables and press deploy!
This readme will walk you through the layout of your Slack App after you install the source code. It will go over how to handle Slack Slash Commands, Events, and Actions from interactive messages.
The first thing you'll probably notice is your functions/
directory. This is
your StdLib function directory which maps directly to HTTP endpoints. There are
five main functions in your Slack App:
__main__.js
auth.js
commands/__main__.js
events/__main__.js
actions/__main__.js
We'll go through these in the order listed here.
This is your main endpoint, corresponding to https://username.lib.id/service/
.
This is, of course, where username
is your username and service
is your service
name.
Any time a function has the filename __main__.js
, the enclosing folder is
used as the route name over HTTP. You can think of it like the default function
for a specific directory.
Note that when pushing to a development environment (or if you want to access
a specific version), this should be reached via:
https://username.lib.id/service@dev/main
(if your dev environment is called
dev
, also the default local environment name) or
https://username.lib.id/service@0.0.0/main
(if your version is 0.0.0).
This endpoint generates a template based on the contents of pages/index.ejs
,
which is modifiable and contains your "Add to Slack" button. It is the easiest
way to distribute your app to other users.
This is the OAuth endpoint for your Slack App that verifies another team (or your own) has properly validated the slack app.
This endpoint processes an OAuth request and returns the contents of
slack/pages/auth.ejs
. (Typically "Success!" if successful.)
This is the main Command Handler function for handling Slack Slash Commands. You can read more about them here: https://api.slack.com/slash-commands
This function is triggered by slack at the following URL:
https://<username>.lib.id/<service>@<ver>/commands/:bg
Where <username>
is your username, <service>
is the service name and
<ver>
is the environment or semver release of your service. The :bg
indicates you'd like this function to return an HTTP 2XX code as quickly as
possible and do all processing behind the scenes. (Ideal for Slack.)
To add or modify Slash commands, you'll want to look in the directory
functions/commands/
and create files with the name
functions/commands/NAME.js
where NAME
is your intended command,
and also add them to your Slash Commands list via Slack's Slash Command interface.
For the default "hello" command (should be added as /hello
to your app) you'll
notice the following boilerplate code:
module.exports = (user, channel, text = '', command = {}, botToken = null, callback) => {
callback(null, {
response_type: 'in_channel',
text: `Hello, <@${user}>...\nYou said: ${text}`
});
};
In this function, user
and channel
are strings representing the user and
channel the command was called from. The contents of the command (text) are
available in text
, a full command
object is available
that contains all data passed from slack (https://api.slack.com/slash-commands),
and a botToken for your Slack App's bot is passed in (if you want to use it
to post additional messages, upload files, etc.).
The first parameter passed to callback
is an error (if present), use new Error()
when possible. The second parameter is a chat.postMessage
object,
more details can be found here: https://api.slack.com/methods/chat.postMessage.
You can test the sample hello command on the command line by running
$ lib .commands.hello test_user general "some text"
This is the main Event Handler function for handling public channel events from Slack's Event API: https://api.slack.com/events
This function is triggered by slack at the following URL:
https://<username>.lib.id/<service>@<ver>/events/:bg
Where <username>
is your username, <service>
is the service name and
<ver>
is the environment or semver release of your service. The :bg
indicates you'd like this function to return an HTTP 2XX code as quickly as
possible.
You'll notice an * @bg params
line in the comments for this function. This
means, when executed as a background function, it will return a JSON object
mapping to the parameters passed to it (which also passes Slack's challenge
litmus test).
This function will delegate incoming events to their appropriate handler,
which can be placed in functions/events/TYPE.js
or functions/events/TYPE/__main__.js
as these are functionally equivalent. If there is a subtype involved,
functions/events/TYPE/SUBTYPE.js
or functions/events/TYPE/SUBTYPE/__main__.js
will be invoked.
By default your functions/events/message/__main__.js
should look like this:
module.exports = (user, channel, text = '', event = {}, botToken = null, callback) => {
// Only send a response to certain messages
if (text.match(/hey|hello|hi|sup/i)) {
callback(null, {
text: `Hey there! <@${user}> said ${text}`
});
} else {
callback(null, {});
}
};
In this function, user
and channel
are strings representing the user and
channel the event was triggered by. The contents of the command (text) are
available in text
, a full event
object is available
that contains all data passed from slack (https://api.slack.com/events),
and a botToken
for your Slack App's bot is passed in (if you want to use it
to post additional messages, upload files, etc.).
The first parameter passed to callback
is an error (if present), use new Error()
when possible. The second parameter is a chat.postMessage
object,
more details can be found here: https://api.slack.com/methods/chat.postMessage.
You can test the sample message event on the command line by running:
$ lib .events.message test_user general "hello"
This is the main Action Handler function for handling Slack Actions from interactive messages. You can read more about actions and interactive messages here: https://api.slack.com/docs/message-buttons.
This function is triggered by slack at the following URL:
https://<username>.lib.id/<service>@<ver>/actions/:bg
.
You should add this URL to the interactive messages section of your Slack app
dashboard.
Where <username>
is your username, <service>
is the service name and
<ver>
is the environment or semver release of your service. The :bg
indicates you'd like this function to return an HTTP 2XX code as quickly as
possible.
This function will delegate incoming actions to their appropriate handler,
which should be placed in functions/actions/NAME.js
.
We've included a simple sample handler for an action named example
. The code
for this is below:
module.exports = (user, channel, action = {}, botToken = null, callback) => {
callback(null, {
text: `Hello, <@${user}>!\nThis text will overwrite the original interactive message`,
attachments: [{
text: 'Try hitting this endpoint again by clicking the button!',
fallback: 'Can\'t display attachment',
callback_id: 'callback_id',
actions: [
{
name: 'example',
text: 'Refresh',
type: 'button',
value: 'value'
}
]
}]
});
};
In this function, user
and channel
are again strings representing the user
and channel the event was triggered by. A full action
object is available
that contains all data passed from Slack
(https://api.slack.com/docs/interactive-message-field-guide#action_payload),
and a botToken
for your Slack App's bot is passed in (if you want to use it
to post additional messages, upload files, etc.).
The first parameter passed to callback
is an error (if present), use new Error()
when possible. The second parameter is a chat.updateMessage
object,
more details can be found here: https://api.slack.com/methods/chat.update.
Whatever you choose to return in the second callback parameter will
overwrite the original message. This parameter could be a confirmation
message or another call to action. This value can be a simple string or an
object that conforms to the spec set in chat.update
(see https://api.slack.com/methods/chat.update. We automatically
attach the token, ts, and channel params for you outside of this handler). You
can also restore the original message in case of an error by returning Slack's
original_message
parameter, which will be present in the action
parameter.
You could create a interactive message that would trigger this handler with the
following Javascript code (you will have to run npm install slack --save
first):
const slack = require('slack');
slack.chat.postMessage({
token: process.env.BOT_TOKEN,
channel: '#general',
text: 'Respond to this',
attachments: [{
text: 'Here is the action:',
actions: [
{
name: 'example',
text: 'Press me',
type: 'button'
}
]
}]
}, (err, result) => {
// Handle result
});
You can retrieve your bot token from the OAuth and Permissions section of your Slack dashboard.
Additionally, you can test the example action locally from your command line by running:
lib .actions --name example --channel general --user user
Note: Your action handlers will only work with messages created via the
slack.chat.postMessage
API call.
This Slack App template comes with some utility function in slack/utils
.
We'll go over a few of them;
- message.js
- update_message.js
- respond.js
- upload.js
This function has a fingerprint of:
module.exports = (token, channel, text, callback) => {}
Where token
is your bot token (the token used for the bot response),
channel
as the channel where the response is expected, text
being a
string or channel.postMessage
object (for more granular control),
and callback
being a function expecting one parameter (an error
, if applicable)
that executes the call.
Use this function to get your bot to send messages to users or channels --- that's
it. The token
field should be passed in any slack/commands
or slack/events
handlers.
This function has a fingerprint of:
module.exports = (token, channel, ts, message, callback) => {}
Where token
is your bot token (the token used for the bot response),
channel
as the channel where the response is expected, ts
as the timestamp
of the message being updated, message
being a string or chat.update
object
(for more granular control) that will replace the original message, and
callback
being a function expecting one parameter (an error
, if applicable)
that executes the call.
Use this function to get your bot to update messages in channels.
Very similar to message.js
, this is a Slash Command response that HTTP POST
s
a message to a webhook endpoint instead of creating a new bot message directly.
The benefits this has over message.js
, is that Slash Commands can be used in
private channels (or globally, within a team) where applicable.
Similar to message.js
, this function has a fingerprint of:
module.exports = (token, channel, filename, contentType, file, callback) => {}
Where token
is your bot token, channel
is the channel to upload a file to,
filename
is the desired filename, contentType
is the desired content type
(i.e. a string like image/png
), file is a Buffer
of file contents
and callback
is a function that can handle an optional err
parameter.
There are a few helper functions for message formatting, etc. Feel free to
look at them at your leisure, we've documented storage.js
to better understand
how team data is stored.
This is a storage helper based upon https://stdlib.com/utils/storage. It
is a basic key-value store that saves crucial team (including bot) details
about each and every team its installed on, specific to the SLACK_APP_NAME
field in your env.json
and your StdLib (https://stdlib.com) account. You
should probably avoid interfacing with this function directly, but it should
be noted that it is critical for the ability to install your app on
multiple teams.
We hope this has served as a welcoming introduction to your Slack App project scaffold on StdLib --- happy building!