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Battle System

Past due by almost 5 years 92% complete

Fully operational battle system.
Units can be placed on particular parts of the map.
Units can be selected, move around on the map, attack and cast spells.
Initiative system decides order of units.
Visual feedback to the player, for next unit, unit stats, damage numbers, ...
Timer
Fully functional UI, possible to skip turn, buttons for spell casing, movin…

Fully operational battle system.
Units can be placed on particular parts of the map.
Units can be selected, move around on the map, attack and cast spells.
Initiative system decides order of units.
Visual feedback to the player, for next unit, unit stats, damage numbers, ...
Timer
Fully functional UI, possible to skip turn, buttons for spell casing, moving,...

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