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The Muse OpenIG. An opensource OpenSceneGraph based image generator application suite.

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Muse OpenIG V2.0.2

The Muse OpenIG. An opensource OpenSceneGraph based image generator application suite. Documentation, sample datasets and Binary Downloads for some platforms available at: http://openig.compro.net

New CIGI plugin -- Sample code demonstrates how to implement the CIGI protocol with OpenIG.

This new OpenIG plugin is based on and uses Boeing's CIGI Class Library. Boeing also provides a CIGI Host Emulator application for Windows based systems and we have integrated it with our Application-Earth OSGEarth test application to give you a very basic working example to use as a starting point for your CIGI implementation. The emulator is not available as part of OpenIG but can be downloaded separately at: Boeing Emulator along with their CIGI Class Library and associated documentation.

Since V2.0.0 -- Features a Forward Plus lighting system plugin, as its default lighting method!!!


Dependencies for compiling from source:

  • Minimum of OpenSceneGraph 3.3.7 A patched version of OSG 3.3.7 is available on our Downloads page, that contains some updates and allows full functionality of all features of MuseOpenIG.

  • We now recommend you upgrade your OSG release to at least 3.4.0(3.5.3 Dev.) in order to get the best OpenIG experience.

  • QT 5.4.1/later or CMake 3.X/later

  • Boost C++ Libraries 1.54 or later

Additional Dependencies for V1.1.0 and later if you want to include any of these new capabilities:

  • SunDog Software's SilverLining V4.024 & later -- Sky, 3D Cloud and Weather SDK on http://sundog-soft.com/sds/features/real-time-3d-clouds/
  • SunDog Software's Triton V3.38 & later-- Ocean and 3D Water SDK on http://sundog-soft.com/sds/features/ocean-and-water-rendering-with-triton
  • Bullet Physics SDK, version 2.82-r2704 or later, available on GitHub
  • osgWorks version 3.0.0, available on GitHub
  • osgBullet version 3.0.0, available on GitHub
  • OSGEarth version 2.6, available on GitHub
  • MyGUI is a cross-platform library for creating graphical user interfaces (GUIs) for games and 3D applications. This is required if you want to use the UI-Plugin which provides a GUI interface for setting the lighting parameters contained in the test terrain database directory/master.flt.osg.lighting.xml datafile. MyGUI is available on GitHub

Additional Dependencies for V2.0.0 and later if you want to include any of the new Forward+ capabilities:

Hardware Dependancies

  • NVidia GPU -- fully supported
  • ATI GPU -- fully supported as of the V2.0.0 release

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