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A (experimental, hobby) UI Toolkit, written in Rust, based on the Servo browser engine

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The Servo Tool Kit.

This project is an experimental attempt to re purpose the Servo browsing engine into a pure rust GUI toolkit on par with Qt, GTK, or WinForms. I conjecture that the combination of HTML, CSS, the DOM API, and Rust (no JavaScript) will make for an ergonomic and high performance GUI library.

Tentative design.

  • A heavily modified version of Servo (mostly chopping out SpiderMonkey and the Networking subsystem).
  • An API for 'controls': groups of HTML, CSS, and Rust that the modified Servo uses to construct, style and layout a DOM and respond to user events or engine events.
  • A build system that makes making custom controls easy. (This will probably make use of the custom derive system.) This build system should also check that any functions referred to in the HTML exist in the DOM api or the API of that control.
  • A standard library of controls for users to start off with. The repository for this is over here (currently empty). Using these controls should be declarative. Probably by namespaced values for the class attribute and a single onLoad function that iterates over dom values and sets properties.

Goals

  • Be able to build on the stable Rust compiler.
  • Not force the user to have a JavaScript runtime.
  • Have minimal to no C or C++ code in the binary.
  • Have minimal unsafe code.
  • Be able to link statically against musl.
  • Be able to build for almost any system easily.
  • Once the Rust compiler supports a WebAsm target make a build configuration of the UI lib that transpiles to WebAsm, HTML, and CSS modules that execute in the browser. This should use the browsers native DOM and layout instead of having an instance of Servo executing in the browsers WebAsm engine.
  • Upstream most of the changes to Servo back to the upstream Servo project.
  • Get a unit test using a few minimal 'Hello World!' type controls into upstream Servo with the Servo CI gated on them.
  • Make some sort of WYSIWYG UI editor similar to Visual Studios Designer. This will probably build off of or integrate an existing WYSIWYG HTML editor.
  • World domination, Become the premier UI toolkit for Rust based programs and beyond.

Is this ambitious?

The rest of this file is the readme from servo trunk.

The Servo Parallel Browser Engine Project

Servo is a prototype web browser engine written in the Rust language. It is currently developed on 64bit OS X, 64bit Linux, and Android.

Servo welcomes contribution from everyone. See CONTRIBUTING.md and HACKING_QUICKSTART.md for help getting started.

Visit the Servo Project page for news and guides.

Setting up your environment

Please select your operating system:

OS X

On OS X (homebrew)

brew install automake pkg-config python cmake yasm
pip install virtualenv

On OS X (MacPorts)

sudo port install python27 py27-virtualenv cmake yasm

On OS X >= 10.11 (El Capitan), you also have to install OpenSSL

brew install openssl

export OPENSSL_INCLUDE_DIR="$(brew --prefix openssl)/include"
export OPENSSL_LIB_DIR="$(brew --prefix openssl)/lib"

./mach build ...

If you've already partially compiled servo but forgot to do this step, run ./mach clean, set the shell variables, and recompile.

On Debian-based Linuxes

sudo apt install git curl freeglut3-dev autoconf \
    libfreetype6-dev libgl1-mesa-dri libglib2.0-dev xorg-dev \
    gperf g++ build-essential cmake virtualenv python-pip \
    libssl1.0-dev libbz2-dev libosmesa6-dev libxmu6 libxmu-dev \
    libglu1-mesa-dev libgles2-mesa-dev libegl1-mesa-dev libdbus-1-dev

If you are on Ubuntu 14.04 and encountered errors on installing these dependencies involving libcheese, see #6158 for a workaround.

If virtualenv does not exist, try python-virtualenv.

On Fedora

sudo dnf install curl freeglut-devel libtool gcc-c++ libXi-devel \
    freetype-devel mesa-libGL-devel mesa-libEGL-devel glib2-devel libX11-devel libXrandr-devel gperf \
    fontconfig-devel cabextract ttmkfdir python python-virtualenv python-pip expat-devel \
    rpm-build openssl-devel cmake bzip2-devel libXcursor-devel libXmu-devel mesa-libOSMesa-devel \
    dbus-devel

On openSUSE Linux

sudo zypper install libX11-devel libexpat-devel libbz2-devel Mesa-libEGL-devel Mesa-libGL-devel cabextract cmake \
    dbus-1-devel fontconfig-devel freetype-devel gcc-c++ git glib2-devel gperf \
    harfbuzz-devel libOSMesa-devel libXcursor-devel libXi-devel libXmu-devel libXrandr-devel libopenssl-devel \
    python-pip python-virtualenv rpm-build glu-devel

On Arch Linux

sudo pacman -S --needed base-devel git python2 python2-virtualenv python2-pip mesa cmake bzip2 libxmu glu pkg-config

On Gentoo Linux

sudo emerge net-misc/curl media-libs/freeglut \
    media-libs/freetype media-libs/mesa dev-util/gperf \
    dev-python/virtualenv dev-python/pip dev-libs/openssl \
    x11-libs/libXmu media-libs/glu x11-base/xorg-server

On Windows (MSVC & MinGW)

  1. Install Python for Windows (https://www.python.org/downloads/release/python-2711/). The windows x86-64 MSI installer is fine. You should change the installation to install the "Add python.exe to Path" feature.

  2. Install virtualenv.

In a normal Windows Shell (cmd.exe or "Command Prompt" from the start menu), do:

pip install virtualenv

If this does not work, you may need to reboot for the changed PATH settings (by the python installer) to take effect.

  1. (MSVC only) Install Git for Windows (https://git-scm.com/download/win). DO allow it to add git.exe to the PATH (default settings for the installer are fine).

  2. (MSVC only) Install Visual Studio 2015 Community Edition (https://www.visualstudio.com/). You MUST add "Visual C++" to the list of installed components. It is not on by default.

  3. (MinGW only) Install MSYS2 (https://msys2.github.io/). After you have done so, open an MSYS shell window and update the core libraries and install new packages. The extra step at the end is to downgrade GCC to 5.4, as the GCC6 versions in mingw currently fail to compile some of our dependencies. We are upgrading to a gcc-free build on Windows as soon as possible:

pacman -Su
pacman -Sy git mingw-w64-x86_64-toolchain mingw-w64-x86_64-icu \
   mingw-w64-x86_64-nspr mingw-w64-x86_64-ca-certificates \
   mingw-w64-x86_64-expat mingw-w64-x86_64-cmake tar diffutils patch \
   patchutils make python2-setuptools
export GCC_URL=http://repo.msys2.org/mingw/x86_64/mingw-w64-x86_64-gcc
export GCC_EXT=5.4.0-1-any.pkg.tar.xz
pacman -U --noconfirm $GCC_URL-$GCC_EXT $GCC_URL-ada-$GCC_EXT \
   $GCC_URL-fortran-$GCC_EXT $GCC_URL-libgfortran-$GCC_EXT $GCC_URL-libs-$GCC_EXT \
   $GCC_URL-objc-$GCC_EXT

Add the following line to the end of .profile in your home directory:

export PATH=/c/Python27:/c/Python27/Scripts:$PATH

Now, open a MINGW64 (not MSYS!) shell window, and you should be able to build servo as usual!

Cross-compilation for Android

Pre-installed Android tools are needed. See wiki for details

The Rust compiler

Servo's build system automatically downloads a Rust compiler to build itself. This is normally a specific revision of Rust upstream, but sometimes has a backported patch or two. If you'd like to know which nightly build of Rust we use, see rust-commit-hash.

Building

Servo is built with Cargo, the Rust package manager. We also use Mozilla's Mach tools to orchestrate the build and other tasks.

Normal build

To build Servo in development mode. This is useful for development, but the resulting binary is very slow.

git clone https://github.com/servo/servo
cd servo
./mach build --dev
./mach run tests/html/about-mozilla.html

Or on Windows MSVC, in a normal Command Prompt (cmd.exe):

git clone https://github.com/servo/servo
cd servo
mach.bat build --dev

For benchmarking, performance testing, or real-world use, add the --release flag to create an optimized build:

./mach build --release
./mach run --release tests/html/about-mozilla.html

Building for Android target

git clone https://github.com/servo/servo
cd servo

export ANDROID_SDK="/path/to/sdk"
export ANDROID_NDK="/path/to/ndk"
export ANDROID_TOOLCHAIN="/path/to/toolchain"
export PATH="$PATH:/path/to/toolchain/bin"

./mach build --release --android
./mach package --release --android

Rather than setting the ANDROID_* environment variables every time, you can also create a .servobuild file and then edit it to contain the correct paths to the Android SDK/NDK tools:

cp servobuild.example .servobuild
# edit .servobuild

Running

Use ./mach run [url] to run Servo. Also, don't miss the info on the browserhtml page on how to run the Browser.html full tech demo (it provides a more browser-like experience than just browsing a single URL with servo).

Commandline Arguments

  • -p INTERVAL turns on the profiler and dumps info to the console every INTERVAL seconds
  • -s SIZE sets the tile size for painting; defaults to 512
  • -z disables all graphical output; useful for running JS / layout tests
  • -Z help displays useful output to debug servo

Keyboard Shortcuts

  • Ctrl+- zooms out
  • Ctrl+= zooms in
  • Alt+left arrow goes backwards in the history
  • Alt+right arrow goes forwards in the history
  • Esc exits servo

Developing

There are lots of mach commands you can use. You can list them with ./mach --help.

The generated documentation can be found on http://doc.servo.org/servo/index.html

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A (experimental, hobby) UI Toolkit, written in Rust, based on the Servo browser engine

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