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Defy gravitational fields to win the battle! (WIP)

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Public Release of an WIP Project

This project is work-in-progress. Expect it not to compile or run properly.

This project uses OpenGL for rendering and SDL as the media framework. No engine was used, everything was hand-written, for fun and (no) profit.

NOTE: This is a snapshot of an internal project that was put on ice some years ago.

Screenshots:

Simulation of future game state for aim guides:

Shadow occlusion:

Quake-style developer console:

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Defy gravitational fields to win the battle! (WIP)

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