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Victor edited this page Nov 29, 2017 · 3 revisions

Guide for Developers

Introduction

These are some guidelines that developers should be using when working on the SuperPuTTY application as developers

Compiling SuperPuTTY From Source Code

Prerequisites:

Using Visual Studio

  • Visual Studio 2010 or Newer
  • Wix Toolset (Optional, if you want to create an installer) Download from http://wixtoolset.org/
  • NUnit (Optional, to run unit tests)
  • Git Source Control Provider (Recommended, integrates Git inside of Visual Studio IDE)

Clone repository from GitHub https://github.com/jimradford/superputty Open SuperPutty.sln with Visual Studio, Press the F6 Key to build solution

Using alternative development environments

In case your're using another dev environment, like e.g. SharpDevelop, you'll additionally need:

Patches

If you have made changes to the SuperPuTTY Application or fixed a bug please send a pull request with your changes. If you prefer you can submit a patch as a unified diff in the issue tracker. Patches should be made against the trunk (Master) branch in most cases.

Commit access

We are happy to provide commit access to anyone who shows a willingness to further the development of SuperPuTTY and shows a history of submitting useful patches to the project.

Source Tree Layout

master is where current development happens and can be unstable or unusable but should always compile.

branches is where experimental features are developed. Any developer with commit access should use a naming scheme to make clear what the branch is and who the developer is e.g. jradford-lua might indicate developer jradford is experimenting with integrating lua into the application.

tags is where stable releases are located.

Version Numbering

We will do our best to follow the Semantic Versioning guidelines as outlined on this website http://semver.org/ for version numbering. API changes are also meant to convey backwards compatibility with configuration files.