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Base code for building simple, 2-dimensional games in C.

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Base

This is base code for simple, 2-dimensional games written in C. It is something I've developed for my own use over several years.

Features:

  • Sprite/texture loading from BMP files.
  • Sound effect loading from WAV files.
  • Bitmap font system.
  • Configuration saving/loading from text files.
  • Debugging facilities with logging to file.

Compiling

Use GCC to compile.

The following libraries are required for compilation:

Run make, and the binary should be created under bin/.

License

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see https://www.gnu.org/licenses/.

See the LICENSE file for the full license text.

Third party licenses

The SDL parts under ext/ are under the zlib license: https://www.libsdl.org/license.php

The PhysicsFS parts under ext/ are under the zlib license: https://hg.icculus.org/icculus/physfs/raw-file/tip/LICENSE.txt

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Base code for building simple, 2-dimensional games in C.

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