An in-game code editor for Garry's Mod.
- Ace editor, which is used internally, supports syntax highlighting, auto completion, multiple cursors, themes, many language modes etc..
- First class Git support using gm_git
- Instant GLua documentation lookup using glua-docs
- Collaborative editing using ot.js and ot.lua
- IO outside the
data/
folder using g-ace-io
G-Ace works out of the box.
Access outside data/
folder: g-ace-io
Git support: gm_git
The modules in releases might not be up to date enough to work with G-Ace. In that case compile them yourself or bug me with an issue.
Run git clone https://github.com/wyozi/g-ace.git
in garrysmod/addons.
gace-open
to open editor.
gace-reopen
to re-open editor (use this if the HTML panel crashes or something like that).
Run gace-test
in console to run the test suite.
You can use "Create VFolder" button in G-Ace to create a temporary vfolder. Command is available to superadmins.
To create a simple over-map-changes persistent gace-io folder, run this code on server (eg lua/autorun/server
):
local f = gace.VFS.RealGIOFolder("folder", "./garrysmod/addons/gitaddon")
f:grantPermission("players", gace.VFS.ServerPermission)
gace.Root:addVirtualFolder(f)