import * as Sketch from 'webgl-sketch';
Sketch.create({
canvas: document.getElementById('Output'),
fragmentShaderSource: require('my-fragment.glsl'),
size: [window.innerWidth, window.innerHeight],
uniforms: {
baseColor: [0.424, 0.357, 0.482],
seed: 42.0
},
vertexShaderSource: require('basic-vertex.glsl')
});
Instantiates a WebGL context on a canvas, and renders shaders to it.
Options can include:
canvas
(optional) – An existing canvas element to render into; if not supplied, a new canvas is created instead.dynamic
(optional) – A boolean, whether to animate dynamic rendering of the canvas, which sets the uniform floatu_time
each render; defaults tofalse
.fragmentShaderSource
– GLSL shader source string to use as the fragment shader.size
(optional) – An array of[width, height]
to size the canvas to; if not supplied,[200, 200]
is used.uniforms
(optional) – An object to inject as uniforms into the fragment shader, using each key as the uniform name (e.g.,"name"
asu_name
) and the value encoded based on type(s).vertexShaderSource
– GLSL shader source string to use as the vertex shader.