This repository has been archived by the owner on May 7, 2022. It is now read-only.
Bevy Tilemap 0.1.0
Notes
- Rebranded from
bevy_chunk_tiles
tobevy_tilemap
. TileSetter
had apush_stack
method added to it which allows for a whole
Vec<Tile>
. This is then rendered from index 0. For example, if you want to
render a character sprite with a tile background you would push the tile in
first then add in the character after. It is recommended to track if the floor
tile in that previous example had something on top of it before or not to cut
down on pushing the floor tile twice, which is wasteful.