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This repository has been archived by the owner on May 7, 2022. It is now read-only.

Bevy Tilemap 0.1.0

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@joshuajbouw joshuajbouw released this 04 Nov 09:26
· 140 commits to master since this release
56ebe37

Notes

  • Rebranded from bevy_chunk_tiles to bevy_tilemap.
  • TileSetter had a push_stack method added to it which allows for a whole
    Vec<Tile>. This is then rendered from index 0. For example, if you want to
    render a character sprite with a tile background you would push the tile in
    first then add in the character after. It is recommended to track if the floor
    tile in that previous example had something on top of it before or not to cut
    down on pushing the floor tile twice, which is wasteful.

Added

Fixes