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This is a game.

Bloom the flowers in the dark corners of the walled garden. To bloom a flower, move close to it. If lost, press Space, and a will o' the wisp will guide you.

See the demo video here.


This was originally written in 2016 for a class I was taking. It was written in Python 2 (deprecated) and used Panda3D v1.9.2 (obsolete).

In November 2019, it was lazily ported to Python 3 with 2to3. It seems to work fine with Panda3D v1.10.4.1.


Things I don't like:

  • The camera and movement controls respect an up-down axis that doesn't change based on the player's perspective, so they behave unintuitively in some camera orientations, in a way that can be jarring for the player.
  • The colors on the walls don't blend together.
  • The polygons making up the walls overlap.
  • It's slow, especially after more fractals have been expanded.

Things I still like:

  • The fractals, 3D anaglyph mode, and 3D mazes are still cool.
  • Being able to press Shift-Space to auto-follow the so-called "will o' the wisp" is cool. I originally added it as a secret thing for demos or debugging, but it's pretty nice to just sit back and relax as the camera moves through the maze.

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panda3d maze game with fractals

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