Releases: jrbudda/Vivecraft_116
Vivecraft 1.16.5 v7 - This is not 1.17
Update 8b 12/16/2021
- Fix some windows not closing and other tiny bugs.
Update 8 12/4/2021
- Update Forge to 36.2.20 to fix log4j security exploit
Update 7 12/4/2021
- Update Forge to 36.2.19
Update 6 11/11/2021
- Support Microsoft Store launcher
Revision 5 (VR and NonVR) (6/27/2021)
- Update Optifine to G8
- Update Forge to 36.1.31
- Add option to hide camera in headset view when using mixed reality cam
- Minor tweaks to seated mode mouse rotation.
- Fix for external devices like treadmills
Revision 4 (VR and NonVR) (4/25/2021)
- Fix installer on Java16
- Update to Forge 36.0.7
- Fix forge installing
- Minor tweaks to installer for Java 14/15
- Add keybinding for quick camera (VR only)
Initial Release VR and NonVR (1/24/2021)
- Update to Minecraft 1.16.5
- Update to Optifine 1.16.5 HD U G6
- Update to Forge 36.0.1
Vivecraft 1.16.4 v6 - Virtual Reality Total Landscaping
Revision 2b (11/20/2020)
- Fix a Forge tag bug.
Initial Release (11/9/2020)
- Update to Minecraft 1.16.4
- Update to Optifine 1.16.4 HD U G5
- Update to Forge 35.0.7
- Added button for Social Interactions screen.
Vivecraft 1.16.3 v5 - Baby Steps
R2 (11/6/2020)
- Fix installer not detecting java 15+ as ZGC capable.
Initial Release (9/16/2020)
- Update to Minecraft 1.16.3
- Update to Forge 34.0.7
Vivecraft 1.16.2 v4 - Self-Appreciation
Revision 3 ( 9/15/2020)
- Update forge to .61
- Fix forge/multimc not loading if that version of forge had not been previously loaded standalone.
- Fixed a crash when near someone fishing.
- Fixed being able to right click on your mount in some cases.
- Add German translations.
Initial Release (VR r2 8/31/2020)
- Update Optifine to G3 release
- Update Forge to .22. Fix some forge things.
- Added new model for third-person camera. Thanks Foxotic!
- Can move third-person camera by grabbing it.
- Fix aspect ratio on undistorted mirror using shaders.
Initial Release (NONVR r1 8/31/2020)
- Update Optifine to G3 release
- Update Forge to .22. Fix some forge things.
Vivecraft 1.16.2 Beta - Wall Hax
Release b9 (8/22/2020)
- Optifine Pre2 (could still be bugs theres)
- Added some checks to prevent attacking in roomscale through walls.
- Added Chinese and Polish translations. Click here if you'd like to help translate Vivecraft.
- Fix hats.
- Fix some Forge things.
- Fix some world scale things.
- Fix some mount things.
- Fix some teleporter things.
Vivecraft 1.16.1 v3 - A Gripping Experience
r5 (VR) (8/21/2020)
- Fix some Forge things.
r4 (VR) (8/20/2020)
- Same as last one, but actually.
r3 (VR) (8/18/2020)
- Fix crash with AMD GPU drivers, I hope.
r2 (8/16/2020)
- Fix a crash near blocks
- Fix going into swimming animation when crouched.
Initial Release (8/15/2020)
- New Index Controller Defaults. See here
- Added 'Room-relative' free movement option for 180 or seated players.
- Added Spanish translations.
- Minor tweaks to roomscale mining.
- Added physical keyboard scale setting.
- Fix some Forge bugs.
Vivecraft 1.16.1 v2 - Confusing What is Real
r2 (8/9/2020)
- Fix init/render setup error messages not displaying.
r1 (8/7/2020)
- Updated Optifine to G2 release and Forge to 32.0.106
- Roomscale Crawling has been updated to have appropriate 3rd person animations (also affects swimming and flying).
- Added HUD icon for roomscale crawling.
- The Touch Hotbar has been changed to use a context-sensitive click instead of just switching on touch..
- The Touch Hotbar can also swap items by clicking on the 'offhand' slot.
- Pigs and striders now move towards the on-a-stick item instead of just in the controller direction.
- Made it a little harder to accidentally room-scale dismount a strider. Little buggers are fast.
- Fixed not being able to connect to named servers using Java14
- Fixed some projectiles not spawning correctly.
- Fixed GUI not being visible when your face was in a block.
- Fixed hitting 'cancel' in quick commands menu going to a blank screen.
- Fixed a number of issues related to buckets.
- Reworked system related to sending 'look' direction on vanilla servers. Ideally the player look direction follows the hmd in most cirumstances now on realms or other servers without a plugin. Let me know if we've broken something here.
- Added Dutch translations. Click here if you'd like to help translate Vivecraft.
- If an item model has the CustomModelData tag, it will use the third_person_right_hand transform at a 70% scale, instead of the tweaked first person transforms that Vivecraft uses by default. If you want to fight about this come to discord.
r1 NonVR (8/7/2020)
- Updated Optifine to G2 release and Forge to 32.0.106
- Animation support for crawling/swimming/flying.
Vivecraft 1.16.1 Beta - Nether Again
This is a pre-release. It includes a preview version of Optifine (pre10), and we expect 1.16.2 to launch very soon. For the very latest updates check our discord.
VR Client RC2 (8/4/2020)
- Added Roomscale Crawling. Gettin' down on the floor will put you in the 'squished' pose so you can fit thought 1 block openings. You may need to turn this setting on in VR Settings > Interaction Settings. Requires VFE 1.2.0+ for Forge servers, and VSE r5+ for Spigot servers.
- Fixed some angle issues with WMR controllers. Hopefully.
- Bundled French translations, mais oui! Thanks, translators.
- Added button in pause menu to move the 3rd person camera, if using.
VR Client RC1 (7/31/2020)
- Added option to use ZGC on Java 14. (Highly recommend for performance!).
- Fix arrow speed in standing mode.
- Fix view not shifting to match hitbox while swim-sprinting.
- Fix game rendering freezing on linux. Other linux issues may still be present.
New in Vivecraft 1.16 Betas: (7/28/2020)
- Forge is supported. We are also doing a optiforge-style re-processing of coremods so compatibility might actually be better than just optifine.
- Vivecraft can now be localized. See here if you'd like to help with translating Vivecraft. If your target language is not on the list, you can request for it to be added.
- We recommend playing in Fabulous! graphics setting unless you're using shaders. Several of the hacks we were using to do decent alpha-sorting have been removed in lieu of doing it properly using vanilla's fabulous new render path.