This project demonstrates an animated water bottle UI using Jetpack Compose. It visually represents the amount of water consumed out of a total capacity with a dynamic animation.
- Animated water level based on consumption.
- Interactive UI with a button to add water.
- Smooth transitions and animations using Jetpack Compose.
-
Clone the repository:
git clone https://github.com/Bhavyansh03-tech/Animated_Water_Bottle.git
-
Open the project in Android Studio.
-
Sync the project with Gradle files.
To use this composable in your project, simply include the WaterBottle
composable in your UI. Here's a brief example:
@Composable
fun WaterBottle(
modifier: Modifier = Modifier,
totalWaterAmount: Int,
unit: String,
usedWaterAmount: Int,
waterColor: Color = Color(0xff279eff),
bottleColor: Color = Color.White,
capColor: Color = Color(0xff0065b9)
) {
val waterPercentage =
animateFloatAsState(
targetValue = usedWaterAmount.toFloat() / totalWaterAmount.toFloat(),
label = "Water Waves Animation",
animationSpec = tween(durationMillis = 1000)
).value
val usedWaterAmountAnimation =
animateIntAsState(
targetValue = usedWaterAmount,
label = "Used Water Animation",
animationSpec = tween(durationMillis = 1000)
).value
Box(
modifier = modifier
.width(200.dp)
.height(600.dp)
) {
Canvas(
modifier = Modifier.fillMaxSize()
) {
val width = size.width
val height = size.height
val capWidth = size.width * 0.55f
val capHeight = size.height * 0.13f
val bottleBodyPath = Path().apply {
moveTo(
x = width * 0.3f, y = height * 0.1f
)
lineTo(
x = width * 0.3f, y = height * 0.2f
)
quadraticBezierTo(
x1 = 0f, y1 = height * 0.3f,
x2 = 0f, y2 = height * 0.4f
)
lineTo(
x = 0f,
y = height * 0.95f
)
quadraticBezierTo(
x1 = 0f, y1 = height,
x2 = width * 0.05f, y2 = height
)
lineTo(
x = width * 0.95f,
y = height
)
quadraticBezierTo(
x1 = width, y1 = height,
x2 = width, y2 = height * 0.95f
)
lineTo(
x = width,
y = height * 0.4f
)
quadraticBezierTo(
x1 = width, y1 = height * 0.3f,
x2 = width * 0.7f, y2 = height * 0.2f
)
lineTo(
x = width * 0.7f,
y = height * 0.1f
)
close()
}
clipPath(
bottleBodyPath
) {
drawRect(
color = bottleColor,
size = size
)
val waterWavesYPosition = (1 - waterPercentage) * size.height
val waterPath = Path().apply {
moveTo(
x = 0f,
y = waterWavesYPosition
)
lineTo(
x = size.width,
y = waterWavesYPosition
)
lineTo(
x = size.width,
y = size.height
)
lineTo(
x = 0f,
y = size.height
)
close()
}
drawPath(
path = waterPath,
color = waterColor
)
}
drawRoundRect(
color = capColor,
size = Size(capWidth, capHeight),
topLeft = Offset(size.width / 2 - capWidth / 2f, 0f),
cornerRadius = CornerRadius(45f, 45f)
)
}
val text = buildAnnotatedString {
withStyle(
style = SpanStyle(
color = if (waterPercentage > 0.5f) bottleColor else waterColor,
fontSize = 44.sp
)
) {
append(usedWaterAmountAnimation.toString())
}
withStyle(
style = SpanStyle(
color = if (waterPercentage > 0.5f) bottleColor else waterColor,
fontSize = 22.sp
)
) {
append(" ")
append(unit)
}
}
Box(
modifier = Modifier.fillMaxSize(), contentAlignment = Alignment.Center
) {
Text(text = text)
}
}
}
Contributions are welcome! Please fork the repository and submit a pull request for any improvements or bug fixes.
- Fork the repository.
- Create your feature branch (
git checkout -b feature/your-feature
). - Commit your changes (
git commit -am 'Add some feature'
). - Push to the branch (
git push origin feature/your-feature
). - Create a new Pull Request.
For questions or feedback, please contact @Bhavyansh03-tech on GitHub or connect with me on LinkedIn.