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Project for the speed sprint workshop [first presented at Toronto Ruby Hack Night, January 28, 2016]

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gosu-inception

Project for the speed sprint workshop [first presented at Toronto Ruby Hack Night, January 28, 2016]

This project, based on the Inception project by Julian Sansat, has been selected to be a part of the speed-sprint workshop. The speed-sprint project can be found here: https://github.com/k00ka/speed-sprint.

User Stories

  1. Improve control layout + more forgiving bites before death early in the game

Shooting those damn zombies is hard. Players should be able to shoot more comfortably. Our specs say players die after 2 bites, but players are reporting they die after only one. Players should recognize when they are bitten.

  1. Portal tile allows movement to next level + remove timed level switching

Jumping between levels uncontrollably has been a problem. Create portals between the levels and that allow a player to walk on to bring them to the next level.

  1. Improve zombie pathing when near obstacles - they should not get “stuck”

The monsters are pretty dumb. They get stuck behind walls, even a few feet away from a player. The zombies should no longer get stuck behind every wall.

  1. Mini-map

These levels are huge! Players are reporting going in circles and being lost. Create a mini-map to help them navigate each level.

Team 5 change:

  1. don't die at 1 hit
  2. shoot is now left alt

Team 3

  • to enable invicible mode for testing start game with ruby game.rb true

Other observations

  • player moves by angle in -look at girar_direita(player.rb:118), girar_esquerda(player.rb:124)
  • actual key input is in: (inception.rb ~ 698)

Team 3 change:

  1. refactor map class to own file
  2. added portal image to media folder
  3. removed random inception
  4. added portal class (is not called in program currently)

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Project for the speed sprint workshop [first presented at Toronto Ruby Hack Night, January 28, 2016]

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