Unity3D npm package
A complete Lua solution written entirely in C# for the Unity3D platform.
Features:
- 99% compatible with Lua 5.2 (with the only unsupported feature being weak tables support)
- Support for metalua style anonymous functions (lambda-style)
- Easy to use API
- Debugger support for Visual Studio Code (PCL targets not supported)
- Remote debugger accessible with a web browser and Flash (PCL targets not supported)
- Runs on .NET 3.5, .NET 4.x, .NET Core, Mono, Xamarin and Unity3D (This package runs only on Unity 3D!)
- Runs on Ahead-of-time platforms like iOS
- Runs on IL2CPP converted code
- Runs on platforms requiring a .NET 4.x portable class library (e.g. Windows Phone)
- No external dependencies, implemented in as few targets as possible
- Easy and performant interop with CLR objects, with runtime code generation where supported
- Interop with methods, extension methods, overloads, fields, properties and indexers supported
- Support for the complete Lua standard library with very few exceptions (mostly located on the 'debug' module) and a few extensions (in the string library, mostly)
- Async methods for .NET 4.x targets
- Supports dumping/loading bytecode for obfuscation and quicker parsing at runtime
- An embedded JSON parser (with no dependencies) to convert between JSON and Lua tables
- Easy opt-out of Lua standard library modules to sandbox what scripts can access
- Easy to use error handling (script errors are exceptions)
- Support for coroutines, including invocation of coroutines as C# iterators
- REPL interpreter, plus facilities to easily implement your own REPL in few lines of code
- Complete XML help, and walkthroughs on http://www.moonsharp.org
For highlights on differences between MoonSharp and standard Lua, see http://www.moonsharp.org/moonluadifferences.html
Please see http://www.moonsharp.org for downloads, infos, tutorials, etc.
To start using this package add lines into ./Packages/manifest.json
like next sample:
{
"dependencies": {
"moonsharp": "https://github.com/k0dep/MoonSharp.git#2.0.0"
}
}
The program and libraries are released under a 3-clause BSD license - see the license section.
Parts of the string library are based on the KopiLua project (https://github.com/NLua/KopiLua). Debugger icons are from the Eclipse project (https://www.eclipse.org/).
Use of the library is easy as:
double MoonSharpFactorial()
{
string script = @"
-- defines a factorial function
function fact (n)
if (n == 0) then
return 1
else
return n*fact(n - 1)
end
end
return fact(5)";
DynValue res = Script.RunString(script);
return res.Number;
}
For more in-depth tutorials, samples, etc. please refer to http://www.moonsharp.org/getting_started.html