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Fixed Container would not draw children when draw was called #125
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This reverts commit 125b4aa.
If we had a container with child objects, they would not be updated/drawn when the container's "draw" function was called.
Jarod42
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Nov 9, 2024
- Use for range loop - Fix warnings about type mismatch (int vs unsigned int)
This reverts commit 468fc20.
Jarod42
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Nov 10, 2024
midwan
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Nov 13, 2024
commit 85989b7 Author: Jarod42 <Jarod42@users.noreply.github.com> Date: Mon Nov 11 10:07:54 2024 +0100 [cleanup] Fix some MSVC warnings - C4127 conditional expression is constant - C4189 '%var': local variable is initialized but not referenced commit e0a581b Author: Dimitris Panokostas <midwan@gmail.com> Date: Sun Nov 10 17:49:04 2024 +0100 Fixed Container would not draw children when draw was called (kallisti5#125) * Use const in more places * Revert "Use const in more places" This reverts commit 125b4aa. * Fixed container would not draw child objects when draw was called on it If we had a container with child objects, they would not be updated/drawn when the container's "draw" function was called. * Use for range loop, fix compiler warnings - Use for range loop - Fix warnings about type mismatch (int vs unsigned int) * Use =0 for new functions, use default for destructor * Revert "Use =0 for new functions, use default for destructor" This reverts commit 468fc20.
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If we create a Container widget, and add some items to it (like an icon and a label in my example case), they never get drawn when the container's "draw" function is called.
To fix this, I'm adding a
drawChildren
function that will iterate through any child widgets and trigger the draw function on them.Not sure if there's a better way around this, but this worked for me. :)