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A-Little-About-My-Day-To-Day

Biomachinery

Graduate level work -

  1. Introductory systems design for scoped out project work in drug-drug-interaction studies based solely on strcutural similarity of drugs.
  2. Cell differentiation in bioreactors - modeling controls at scale using monte carlo simulation of hyperparameters.

Code Intelligence

Work done on syntax-based PoC and generating intermediate data traces and operating on it in search of patterns. (Further innovation at Sense, Israel)

Game Arena Systems

Strategy extraction and feedback formulation - basic approach. (Further innovation at Valve, US)

Gamified Pedagogy

A game teaching bot for Mancala - an African game (paper draft included). (Further innovation at Ericsson, India)

HCI Design Endeavour

Human Computer Interaction - Design and user research for two products (one novel, and one an improvement over an already existing product) documented and mock-prototyped over a six month period. This project was carried out under a specialised track at Georgia Tech - School of Interactive Intelligence and Computing.

Recreational Solving

Problem solving for fun...

Optimization and Bayesian Nets

Codework from of two of my favorite classes I taught at graduate level.

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