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Changes
Created Recalculate Bounds and Recalculate Normals utility deformers.
Made all deformer's jobs public. They are self-contained and might be useful elsewhere.
Added AddDeformer and RemoveDeformer utility methods to Deformable and GroupDeformer so you can add/remove deformers without having to create a DeformerElement.
Added overload to DeformHandles.Curve that lets you specify a position, rotation and scale rather than passing a transform.
Decreased the horizontal margin of the Creator window buttons.
Default mesh has lightmapping uvs generated.
Added bug report menu item.
Deformer's check float equality directly. They now call Mathf.Approximately.
Added default case to switch statements.
Made sure all deformers use their properties rather than the backing fields.
Removed some unused GUIContents
Fixed spelling of encapsulate method in bounds struct.
Simplified mathx.pingpong.
Made editor's handle utility classes readonly.
Removed unnecessary text string from EditorGUILayoutx.FoldoutScope.
Renamed derivative noise jobs to _3D noise jobs.
Fixed name of squash and stretch job. It was called BulgeJob for some reason.
Fixed name of transform offset job, it was just called TransformJob.
Curve Scale deformer's curve handle doesn't scale vertically with its axis.