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kelu124 committed Oct 15, 2023
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46 changes: 46 additions & 0 deletions docs/01100fc1dbc0489489a31e12750bca78.md
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# __Uber Eats to Accept Food Stamps and Healthcare Benefits for Grocery Delivery__, from ([20231010](https://kghosh.substack.com/p/20231010).)

__[External link](https://www.theverge.com/2023/9/20/23880403/uber-eats-food-stamps-snap-ebt-fsa-flex-ai-assistant?mc_cid=ba1887cdd7&mc_eid=eed557a83e)__



## Summary

Uber Eats announced that it will start accepting food stamps and healthcare benefits as payment for grocery delivery orders. This move aims to reduce barriers to fresh groceries, especially for vulnerable populations such as those living in food deserts, seniors, and individuals facing disabilities or transportation barriers. The company also plans to introduce a new AI assistant to help customers get better deals on grocery items. The acceptance of food stamps and healthcare benefits aligns with Uber's post-pandemic pivot to food delivery, which has seen significant revenue growth. Uber is not the first delivery app company to accept food stamps, with Instacart and Aldi partnering on a pilot three years ago. Walmart, Kroger, and Amazon Prime also accept SNAP payments in various forms. SNAP is the largest food assistance program in the US, and Uber claims to be the first company to accept healthcare benefit payments for grocery delivery. Additionally, Uber will launch an AI chatbot and a feature called "Sales Aisle" to enhance the grocery shopping experience for its users.

## Keywords

* Uber Eats
* food stamps
* healthcare benefits
* grocery delivery
* AI assistant
* Electronic Benefits Transfer
* Supplemental Nutrition Assistance Program
* FSA cards
* flex cards
* Medicaid

## Themes

* Food delivery
* Payment options
* Access to fresh groceries

## Signals

| Signal | Change | 10y horizon | Driving force |
|:----------------------------------------------------------------|:-----------------------------------------|:------------------------------------------------------------------------------|:--------------------------------------------------------------|
| Uber Eats accepts food stamps and healthcare benefits | Payment acceptance expansion | More accessibility to fresh groceries for vulnerable populations | Reduce barriers to fresh groceries for vulnerable populations |
| Uber Eats adds AI assistant for better deals | Improved customer experience | More personalized and cost-effective grocery orders | Enhance customer satisfaction and loyalty |
| Uber Eats plans nationwide rollout of payment acceptance | Nationwide service expansion | Increased availability and convenience for eligible customers | Market demand and potential revenue growth |
| Instacart and Aldi partnered for food stamp acceptance | Market competition and collaboration | Increased accessibility to fresh groceries through delivery apps | Meeting customer needs and gaining competitive advantage |
| Walmart, Kroger, and Amazon accept food stamps in some capacity | Partial acceptance of food stamps | More options for food stamp users in online grocery shopping | Adapting to customer preferences and expanding customer base |
| Relief efforts to make SNAP more accessible phased out | Decreased accessibility to SNAP benefits | Potential decrease in food assistance for vulnerable populations | Budget constraints and policy changes |
| Uber accepts healthcare benefit payments for grocery delivery | Payment acceptance expansion | Increased accessibility to grocery delivery for healthcare benefit recipients | Meeting customer needs and expanding customer base |
| Uber launches AI chatbot for meal planning and budgeting | Improved customer experience | Enhanced meal planning, budgeting, and savings for customers | Enhance customer satisfaction and loyalty |
| Uber adds "Sales Aisle" feature for promotions and deals | Enhanced customer experience | Easy access to promotions and deals for customers | Enhance customer satisfaction and loyalty |

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38 changes: 38 additions & 0 deletions docs/1e568b1d4516b5aceb2cad850d46c5ce.md
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# __Wandrer: Explore and Dominate Your City__, from ([20231017](https://kghosh.substack.com/p/20231017).)

__[External link](https://wandrer.earth/)__



## Summary

Wandrer is an exploration game that encourages users to discover new places and complete roads in their city. The game allows users to explore their town, state, or country on foot or on a bike. By connecting to Strava, users can easily sync their activities with the game. People who have played the game have enjoyed finding hidden nooks and taking pictures of weird stuff. Wandrer started as a project by Concrete Jungle, a non-profit in Atlanta that collects fruit from around the city. The project aimed to document fruit trees but ended up uncovering many interesting and unfamiliar places in the city. The goal of Wandrer is to encourage people to explore beyond their bubble and experience new parks, neighborhoods, restaurants, and more in their own city.

## Keywords

* Wandrer
* exploration game
* hidden nooks
* dominate the roads
* complete roads
* discover new areas
* weird stuff
* Strava
* activities
* Concrete Jungle

## Themes

* Exploration
* Adventure
* Urban Exploration

## Signals

| Signal | Change | 10y horizon | Driving force |
|:-------------------------------|:------------------------|:---------------------------------------|:-----------------------------------------|
| Wandrer.earth exploration game | Encouraging exploration | More people exploring their own cities | Desire for new experiences and discovery |

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42 changes: 42 additions & 0 deletions docs/1f6ffedb8c1bbd834ffc6a40038cbf7c.md
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# __Google Jamboard: End of the Line__, from ([20231017](https://kghosh.substack.com/p/20231017).)

__[External link](https://arstechnica.com/gadgets/2023/09/5000-google-jamboard-dies-in-2024-cloud-based-apps-will-stop-working-too/)__



## Summary

Google has announced the discontinuation of Google Jamboard, a digital whiteboard marketed to schools and corporations. The hardware, software ecosystem, and cloud-based apps associated with Jamboard will cease to function by late 2024. Jamboard was a 55-inch, 4K touchscreen with a custom interface, stylus and finger input, and integration with Google Workspace. Google plans to help users transition by offering migration options to alternative whiteboard apps. Existing Jamboard customers will need to purchase new touchscreens, and Google will compensate educational institutions that invested in Jamboard devices. Despite the high price and annual fees, Jamboard could not sustain enough revenue to remain operational.

## Keywords

* Google Jamboard
* digital whiteboard
* Google Workspace
* hardware
* software ecosystem
* cloud-based apps
* touchscreen
* Android
* Nvidia Jetson TX1
* Google Workspace apps

## Themes

* Google products discontinuation
* digital whiteboarding
* transitioning to alternative whiteboard apps

## Signals

| Signal | Change | 10y horizon | Driving force |
|:----------------------------------------------------|:-----------------------------------------------|:-------------------------------------------------------|:------------------------------------------------------|
| Google discontinuing Jamboard | Discontinuation of digital whiteboard | Third-party whiteboard apps dominate market | Lack of profitability and low customer base |
| Integration of Jamboard with Google Workspace | Integration of whiteboarding in Workspace | Increased collaboration tools in Workspace | Enhancing productivity and collaboration in Workspace |
| Transition and migration options for Jamboard users | Migration to third-party whiteboard apps | Increased use of competitor whiteboard apps | Providing users with alternative solutions |
| Compensation for educational institutions | Compensation for schools with Jamboard devices | Improved customer support and satisfaction | Addressing the impact on educational institutions |
| Pricey cost of Jamboard and additional fees | High cost of ownership | More affordable and accessible whiteboard alternatives | Financial sustainability and customer affordability |

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44 changes: 44 additions & 0 deletions docs/217aa25bfccb56bceb69db3a0b5667f5.md
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# __AI as a Leveler and Kingmaker__, from ([20231010](https://kghosh.substack.com/p/20231010).)

__[External link](https://www.oneusefulthing.org/p/everyone-is-above-average)__



## Summary

This text discusses the impact of AI on skill distribution and performance in various fields. It emphasizes that AI acts as a leveler, elevating the skills of lower performers to or above the average level. The text presents evidence from studies showing the positive effects of AI on professional tasks such as writing, idea generation, and analysis. It also highlights that AI can help lower-performing individuals catch up with higher performers. Additionally, the text explores the potential for AI to act as an escalator, increasing the skills of everyone, and as a kingmaker, benefiting individuals with a natural aptitude for working with AI. The author argues that while AI may reshape work and increase productivity, it is unlikely to replace skilled workers entirely. The text concludes by emphasizing the need for thoughtful consideration of the implications of AI on work and society.

## Keywords

* AI
* skills
* performers
* leveler
* automation
* work
* tasks
* writing
* GPT-4
* profession

## Themes

* AI as a leveler
* AI as an escalator
* AI as a kingmaker

## Signals

| Signal | Change | 10y horizon | Driving force |
|:----------------------------------------------------------|:----------------------------------------------------------------------------|:--------------------------------------------------------------------|:---------------------------------------------------|
| AI elevates skills of lowest performers | From low to average performance | Skill gaps among humans reduced | Desire to find, train, and retain top workers |
| AI acts as a skills leveler for professional work | Raises everyone to a minimum level of performance | More productive and less-skilled workers | Automation and increased productivity |
| AI can help top performers become more skilled | From high to higher skill levels | Increased skills for all workers | Improvement of AI systems and training |
| AI can benefit certain individuals more than others | Some individuals gain more from AI than others | Increased productivity and success for top performers | Natural talent and expertise in working with AI |
| AI may change the nature of work and entrepreneurship | Expansion of entrepreneurship and personalized cofounders for entrepreneurs | Potential for increased entrepreneurship and creativity | Availability of AI tools and technology |
| Dependency on AI may lead to laziness and less creativity | Increased dependence on AI for work tasks | Decreased creativity and individuality in work | Convenience and ease of AI tools |
| AI can be both an elevator and a kingmaker | Elevates skills for all and creates AI experts | Improved performance for all workers and recognition for AI experts | Combination of AI capabilities and human expertise |

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38 changes: 38 additions & 0 deletions docs/29806fd07d41c5c25550b367b80f445c.md
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# __The Resurgence of Dumb Phones in the US__, from ([20231010](https://kghosh.substack.com/p/20231010).)

__[External link](https://www.cnbc.com/2023/03/29/dumb-phones-are-on-the-rise-in-the-us-as-gen-z-limits-screen-time.html?utm_source=substack&utm_medium=email)__



## Summary

Dumb phones, also known as feature phones, are still popular in the U.S. despite their decline in global popularity. Companies like HMD Global, Nokia phones' maker, continue to sell millions of these traditional flip or slide phones with additional features like GPS or a hotspot. Some Gen Z populations are tired of using smartphones and are turning to dumb phones as a way to cut back on screen time and prioritize mental health. While the market for dumb phones is flatlined in North America, there is potential for a 5% increase in the next five years due to public health concerns. Companies like Punkt and Light are catering to this trend by offering devices that help users spend less time on their phones and social media.

## Keywords

* dumb phones
* feature phones
* HMD Global
* Nokia phones
* Gen Z
* screens
* mental health
* flip phone sales
* Counterpoint Research
* public health concerns

## Themes

* dumb phones
* feature phones
* minimalist phones

## Signals

| Signal | Change | 10y horizon | Driving force |
|:-------------------------------------------|:--------------------------------------|:----------------------------------------------|:---------------------------------------------------------------|
| Dumb phones gaining popularity in the U.S. | Shift from smartphones to dumb phones | Dumb phones becoming more popular in the U.S. | Desire to spend less time on screens and improve mental health |

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42 changes: 42 additions & 0 deletions docs/37c74ca68455427ad4912697a407f23c.md
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# __Inside The Small World of Simulating Other Worlds__, from ([20231010](https://kghosh.substack.com/p/20231010).)

__[External link](https://substack.com/redirect/f36d4b38-1dcc-4257-839c-ff8893ff453c?j=eyJ1IjoiMWZza2lwIn0.VJey47Z4ovNigdLQIJq7RVODVoFf-fh_6v19YILj83Y)__



## Summary

This article discusses the field of analog astronaut research, which involves simulating space travel and living conditions on Earth. Scientists study the physiology and psychology of individuals living in extreme environments, such as Antarctica, to understand what life might be like on other planets. Analog astronaut facilities, both run by space agencies and private organizations, allow researchers to test equipment and study human behavior in isolated and controlled environments. The article highlights the need for formalization and standardization within the field to improve research quality and participant safety. Additionally, it discusses the challenges of readjusting to normal life after an analog mission and the importance of community support and further research in this area.

## Keywords

* analog astronaut
* space exploration
* research
* geology
* ice melt
* Antarctica
* psychology
* simulated space travel
* facilities
* post-mission experience

## Themes

* Space exploration
* Analog astronaut research
* Post-mission experience

## Signals

| Signal | Change | 10y horizon | Driving force |
|:------------------------------------------------|:--------------------------------------|:------------------------------------------------------|:-------------------------------------------|
| Analog astronaut research becoming formal | Enhancing reputation and credibility | More standardized and rigorous research | Desire for improved research and standards |
| Post-mission difficulties for analog astronauts | Lack of support and understanding | Research on coping strategies and crew dynamics | Desire for community and support |
| Need for standards in analog facilities | Ensuring safety and adequate support | Improved participant conditions and research validity | Desire for better participant experiences |
| Research on human behavior in space | Neglected field of study | Increased understanding and support | Desire to improve astronaut well-being |
| Difficulty readjusting to daily life | Lack of support and coping strategies | Improved understanding and coping resources | Desire for decompression and support |

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