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linked gardens
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andytudhope committed Apr 23, 2024
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![The Lost Garden](/images/mod5-img/lost-garden.png)

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<Button to="https://lostgarden.home.blog/2020/01/11/prosocial-economics-for-game-design-%ef%bb%bf/">
<Button to="https://lostgarden.com/2020/01/11/prosocial-economics-for-game-design/">
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### The Grand Project

Designing to increase social capital requires expertise in at least three distinct domains.
Project Horseshoe wrote about <Link to="https://www.projecthorseshoe.com/reports/ph16/ph16r4.htm" >psychology</Link> in 2016, <Link to="https://www.projecthorseshoe.com/reports/featured/ph18r8.htm" >logistics and scale</Link> in 2018, and this paper focuses on economics. It is by understanding these three fields together that we can begin to design truly interesting, prosocial mechanisms to help us map and navigate [intersubjective narrative space](/learn/module-5/the-peoples-narrative/#social-uses).
Project Horseshoe wrote about <Link to="https://www.projecthorseshoe.com/reports/ph16/ph16r4.htm">psychology</Link> in 2016, <Link to="https://www.projecthorseshoe.com/reports/featured/ph18r8.htm">logistics and scale</Link> in 2018, and this paper focuses on economics. It is by understanding these three fields together that we can begin to design truly interesting, prosocial mechanisms to help us map and navigate [intersubjective narrative space](/learn/module-5/the-peoples-narrative/#social-uses).

<Flash>

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If there are infinite resources, won't we just have imbalanced economies?

> It is important to internalize that as a game economy designer, you control the sources,
the <Link to="https://vitalik.ca/general/2017/10/17/moe.html" >sinks</Link> and the
narrative justification for why the world works as it does. Scarcity as well as abundance are
aesthetic choices.
> It is important to internalize that as a game economy designer, you control the sources, the <Link to="https://vitalik.ca/general/2017/10/17/moe.html">sinks</Link> and the narrative justification for why the world works as it does. Scarcity as well as abundance are aesthetic choices.
There are arbitrary per player caps, or per group caps, or transaction costs, or sinks that can
achieve balanced incentive structures. Again, the mapping from games to the real world is not exact:
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**Facilitating connection**: building for friendship formation, encouraging trade and
fostering shared vulnerability.

**Facilitating expression**: through <Link to="https://our.status.im/discover-a-brave-new-curve/" >voting resources as economic tools</Link> and integrating social metrics with business success.
**Facilitating expression**: through <Link to="https://observablehq.com/@andytudhope/embedded-discover" >voting resources as economic tools</Link> and integrating social metrics with business success.

</Process>

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