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# ebijam23 | ||
Ebitengine Game Jam 2023 | ||
# Retromancer | ||
![Retromancer Title Image](title.png) | ||
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You are the Retromancer. Time has taken its toll, for the one closest to you has become corrupted and torments the land, simply known as the Lich. | ||
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It is your responsibility to save this world through your powers of reversing the effects of time and the damage the Lich has done. Perhaps they can still be saved -- returned to a moment in time before evil overtook them... | ||
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![Screenshot](screenshot.png) | ||
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This is a 2D puzzle + bullet hell esque game written for the second [ebitengine game jam](https://itch.io/jam/ebitengine-game-jam-2023) | ||
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## Features | ||
* Co-op play, locally or networked (LAN recommended)! | ||
* Puzzle solving! | ||
* Cool reflect and deflect abilities! | ||
* Bullet hell, especially with bosses! | ||
* 3 total bosses! | ||
* 2 endings! | ||
* Customizable content by editing or overriding the data files that define the levels, bullets, and enemies! | ||
* HATS!!! ![hats](hats.png) | ||
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## Customization | ||
If you want to override anything, create an assets directory next to the executable and the game will prefer the contents of that directory over the built-in ones. An example would be to add your own gamepad to the `gamepad.yaml` files in the event your button and axis keybinds don't work out of the box. | ||
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Much like [magnet](https://github.com/ketMix/magnet), levels heavily rely on ASCII, so a tool like [ediTTY](https://kettek.net/s/ediTTY/) will help. | ||
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All of the maps, enemies, and bullets are defined as YAML files in their respective folders in the `assets` subdirectory. | ||
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## Building | ||
`go run .` or `go build .` will suffice to either run or create a build of Retromancer. |
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