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=========== OLEG ENGINE ============ | ||
FOOHY MADE THIS | ||
https://github.com/Foohy/gravity_car | ||
http://foohy.net | ||
==================================== | ||
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1) The settings file | ||
The file is stored in a simple human readable-editable JSON format. If it doesn't exist, the engine will recreate it with default settings. Else, it'll load it up and use the settings described | ||
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WHAT EACH SETTING DOES (THERE ISN'T A LOT): | ||
VSync: Sets the vsync mode. | ||
0 - off | ||
1 - on | ||
2 - adaptive | ||
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WindowMode: How the window will appear | ||
0 - Normal (windowed) | ||
1 - Minimized | ||
2 - Maximized | ||
3 - Fullscreen | ||
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NoBorder: Remove the border of the window (Useful for appearing like fullscreen but acting like a window) | ||
Width/Height: The resolution of the screen. This is rather self explanatory | ||
ShadowMapSize: The size (width and height) of the shadowmap. Higher values will result in a better looking map but is more perfomance intensive. | ||
Samples: MSAA samples for antialiasing | ||
AnisotropicFiltering: How much anisotropic filtering should be applied to textures. This makes textures that aren't perpendicular to the camera look better. | ||
GlobalVolume: Global volume override for all audio. | ||
ShowFPS: Draw an FPS indicator ingame | ||
ShowConsole: Show the debug console. Do this if bad things are happening. | ||
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2) I'm not responsible if it breaks your everything | ||
I was nowhere near isle 7 |