void main() {
runApp(const MaterialApp(
debugShowCheckedModeBanner: false,
home: Scaffold(
body: WaveLineGrid(
columns: 15, // Change this value to change the number of columns
rows: 25, // Change this value to change the number of rows
locationConstant: 100, // Change this value to change the location
animationDuration: Duration(seconds: 5), // Change this value to change the animation duration
)
),
));
}
Examples of use with parameters
AnimatedBWSquares(
squareCount: 40, // Number of squares
animationDuration: 10, // Duration of the animation
margin: 0, // Margin around the canvas
strokeWidth: 1.5, // Stroke width of the squares
),
AnimatedLinesGradient(
animationDuration: 5, // Duration of the animation
),
AnimatedLines(
numberOfLines: 30, // Number of lines
lineLength: 200, // Length of each line
lineColor: Colors.black, // Color of each line
strokeWidth: 3, // Stroke width of each line
animationDuration: 10, // Duration of the animation
),
GridOfLines(
animationDuration: 5, // Animation duration in seconds
gridSize: 10, // Number of lines in the grid
strokeWidth: 0.015, // Stroke width of the lines
color: Colors.black, // Color of the lines
),
MolnarArt(
rows: 8, // Number of rows
cols: 8, // Number of columns
n: 12, // Code
colSeq: [
Color(0xFFC4951B),
Color(0xFF9E3C52),
Color(0xFF1D6383),
Color(0xFF19315B),
Color(0xFF0D1280),
Color(0xFFADD27D),
Color(0xFFBD1528),
Color(0xFF0D4D89),
Color(0xFFAC4075),
Color(0xFFAB933C),
Color(0xFF7EB741),
Color(0xFF1C2266),
],
),
The parameter n
in the MolnarArt
function is responsible for the number of bits in the binary code that is generated for each grid cell. This binary code is used to define the pattern structure in each cell. More specifically, each bit in this binary code indicates whether a particular layer of the pattern should be mapped or not.
For example, if n
in is 12, a random 12-bit binary code is generated for each grid cell. Each bit of this code represents a different layer of the pattern. If a bit is set to 1, the corresponding pattern layer will be displayed in that cell, and if the bit is 0, the layer will not be displayed.
PerlinNoise(
width: 40, // width
height: 40, // height
frequency: 5, // frequency
),
PulsedCircleGrid(
cellSize: 36, // Size of each grid cell
marginSize: 72, // Margin around the grid
circleDiameter: 27, // Diameter of circles
animationDuration: Duration(seconds: 5), // Animation duration
numberOfRowsColumns: 12, // Number of rows and columns in the grid
),
RandomNoise(
duration: Duration(seconds: 10), // Duration of animation
dotSize: 13, // Size of dots
dotSpacing: 11, // Spacing between dots
),
RandomSquare(
gridSize: 10, // Change this value to change the grid size
updateInterval: Duration(seconds: 1), // Change this value to change the update interval
),
SpiralWave(
size: 10, // Size of each circle
k: 20, // Constant value for controlling wave effect
),
WaveDotGrid(
columns: 15, // Number of columns
rows: 25, // Number of rows
locationConstant: 100, // Location constant
),
WaveLineGrid(
columns: 15, // Number of columns in the grid
rows: 25, // Number of rows in the grid
locationConstant: 100, // Constant to adjust the location of the grid
animationDuration: Duration(seconds: 5), // Duration of the animation
),
DynamicShapes(
colors: [Colors.blue, Colors.red, Colors.green],
maxShapes: 150, // max number of shapes
minShapeSize: 0.02, // min shape size
maxShapeSize: 0.08, // max shape size
minActionPoints: 3, // min number of actions
maxActionPoints: 6, // max number of actions
animationSpeed: 1.5, // animation speed
backgroundColor: Colors.black, // background color
),
ExpandingCircles(
// Custom list of colors
colors: [
Colors.blue,
Colors.red,
Colors.green,
// ... other colors
],
// Number of moving circles
numberOfMovers: 15,
// Grid size (affects number of blocks)
gridSize: 50,
// Block scale (0.0 - 1.0)
blockScale: 0.75,
// Minimum circle expansion speed
minSpeed: 5.0,
// Maximum circle expansion speed
maxSpeed: 20.0,
// Background color
backgroundColor: Color(0xFF050505),
),
If you encounter any problems feel free to open an issue. If you feel the library is missing a feature, please raise a ticket on Github and I'll look into it. Pull request are also welcome.
This is my first package, I will be very grateful to you if you help me to improve it or add new works. The artwork is trusted for the web, so for now some of it may not work well on mobile devices.
MIT License
Created by Gled (a.k.a khlebobul) | sbgleb10@gmail.com
Inspired by flutter_spinkit
And here are some cool articles and repos on the topic of generative art in Flutter
If you know of any other resources on this topic, be sure to let me know