See the final demo of this series: https://loonride.com/examples/slither-io/slither-io/
Part 1 of the tutorial series: https://loonride.com/learn/phaser/slither-io-part-1
Video - Coding Slither.io in One Week with JavaScript: https://youtu.be/Nlo8LyO8HAQ
This clone of the game Slither.io was created to teach game design concepts with JavaScript and the Phaser game framework. It showcases physics collisions and organization concepts of the game without implementing the multiplayer server aspect.
Cloned Features:
- Player and bot snakes
- Mouse and arrow-key controls
- Speeding up with spacebar
- Death from head-on collisions
- Random food placed at start
- Snake growth from eating
- Food dropped on death
- Shadows and interactive eyes
Because this source code has a tutorial series built around it, I will only be accepting minor changes. If there is great interest in furthering this clone, I will create a new repository to take contributions. Show your interest by emailing me at contact@loonride.com
How to make Slither.io with JavaScript: Part 1 - Introduction
How to make Slither.io with JavaScript: Part 2 - Snake
How to make Slither.io with JavaScript: Part 3 - Players & Bots
How to make Slither.io with JavaScript: Part 4 - Collisions
How to make Slither.io with JavaScript: Part 5 - Snake Eyes
How to make Slither.io with JavaScript: Part 6 - Snake Shadows
How to make Slither.io with JavaScript: Part 7 - Food & Conclusion