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Updated README.md
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kondrak committed Jul 8, 2023
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Expand Up @@ -48,7 +48,7 @@ sudo apt install make gcc g++ mesa-common-dev libglu1-mesa-dev libxxf86dga-dev l
```
- Install the latest [Vulkan SDK](https://vulkan.lunarg.com/) - the easiest way is to use [LunarG Ubuntu Packages](https://vulkan.lunarg.com/sdk/home#linux) - just follow the instructions and there will be no additional steps required. If you decide for a manual installation, make sure that proper environment variables are set afterwards by adding the following section to your `.bashrc` file (replace SDK version and location with the ones corresponding to your system):
```
export VULKAN_SDK=/home/user/VulkanSDK/1.2.170.0/x86_64
export VULKAN_SDK=/home/user/VulkanSDK/1.3.224.1/x86_64
export PATH=$VULKAN_SDK/bin:$PATH
export LD_LIBRARY_PATH=$VULKAN_SDK/lib:$LD_LIBRARY_PATH
export VK_LAYER_PATH=$VULKAN_SDK/etc/explicit_layer.d
Expand All @@ -65,7 +65,7 @@ sudo apt install mesa-vulkan-drivers
- open `macos/vkQuake2.xcworkspace` - it should build without any additional steps
- alternatively, you can compile the game from the command line - modify your `.bash_profile` and add the following entries (replace SDK version and location with the ones corresponding to your system):
```
export VULKAN_SDK=/home/user/VulkanSDK/1.2.170.0
export VULKAN_SDK=/home/user/VulkanSDK/1.3.224.1
export VK_ICD_FILENAMES=$VULKAN_SDK/macOS/share/vulkan/icd.d/MoltenVK_icd.json
export VK_LAYER_PATH=$VULKAN_SDK/macOS/share/vulkan/explicit_layer.d
```
Expand Down Expand Up @@ -157,5 +157,5 @@ See also

Known Issues
===
- some Intel GPUs may ignore texture filtering settings in video menu if anisotropic filtering is enabled - this is in fact not an issue but rather a result of anisotropic texture filtering being implementation-dependent
- some Intel GPUs may ignore texture filtering settings in video menu if anisotropic filtering is enabled - this is the result of anisotropic texture filtering being implementation-dependent
- macOS using Vulkan SDK 1.2.162 or higher: the application may hang on some MacBooks if `vk_sampleshading` is enabled due to a potential bug in the Metal driver causing a deadlock during shader compilation

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