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added support for MOUSE4 and MOUSE5 buttons on Windows
added vk_fullscreen_exclusive command and a proper video menu setting to enable/disable exclusive fullscreen mode on Windows
added debug_console cvar to enable/disable debug cmd console on Windows
fixed push constants related validation errors detected by latest validation layers
MSAA color buffer is now created only when it's actually needed
the game is now trying to use triple buffering instead of double buffering, if available
the vk_strings command now prints swapchain image count currently in use
fixed the "missing maps/ntro.inn.bsp" error that occurs on some Linux distributions
crosshair is now properly centered on the screen
crosshair images are now stored in a separate scrap texture with S_NEAREST filtering - this fixes display issues for the dot crosshair and makes it look more consistent across different values of hudscale cvar.